Difference between revisions of "X3D and E-Learning"

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(Mailing List and Meetings)
(Tasks)
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* <b>Archival publishing</b>.  Show how X3D can serve as the common archival publishing format for 3D models.  Such 3D content may be built from a wide variety of diverse graphics technologies, and remain useful indefinitely.
 
* <b>Archival publishing</b>.  Show how X3D can serve as the common archival publishing format for 3D models.  Such 3D content may be built from a wide variety of diverse graphics technologies, and remain useful indefinitely.
  
* <b>Multiple platforms and user interfaces</b>.  Show how X3D e-learning modules can work with different user interfaces including Web browsers, electronic books and notepads, mobile devices, DVD publication, etc.
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* <b>Multiple platforms and user interfaces</b>.  Show how X3D e-learning modules can work with different user interfaces including Web browsers, HTML4 and HTML5, electronic books and notepads, mobile devices, DVD publication, etc.
  
 
* <b>Lessons learned</b>.  Produce X3D documentation and examples that show how these "lessons learned" can be used repeatably by the educational community.  These approaches can also help consortium members, such as e-book publishers and companies that build authoring software.
 
* <b>Lessons learned</b>.  Produce X3D documentation and examples that show how these "lessons learned" can be used repeatably by the educational community.  These approaches can also help consortium members, such as e-book publishers and companies that build authoring software.

Revision as of 18:57, 8 September 2010

Goals

The Web3D Consortium is starting a new interest group: X3D and E-Learning.

This group will enable the creation of Web-Enabled 3D content, tools and platforms for online e-learning.

We will collaboratively harmonize and integrate X3D Graphics content with other standards.

Tasks

Our tasks our many! They include:

  • Integration. Explore and demonstrate best practices for integrating X3D Graphics models with e-learning content.
  • Examples. Create demonstration examples showing how display, animation and user interaction with X3D models can all augment the learning effectiveness of online textbooks and e-learning content.
  • Archival publishing. Show how X3D can serve as the common archival publishing format for 3D models. Such 3D content may be built from a wide variety of diverse graphics technologies, and remain useful indefinitely.
  • Multiple platforms and user interfaces. Show how X3D e-learning modules can work with different user interfaces including Web browsers, HTML4 and HTML5, electronic books and notepads, mobile devices, DVD publication, etc.
  • Lessons learned. Produce X3D documentation and examples that show how these "lessons learned" can be used repeatably by the educational community. These approaches can also help consortium members, such as e-book publishers and companies that build authoring software.
  • Accessibility. Show how X3D models can be made accessible to (and provide information for) users with accessibility challenges. Compatibility with the Web Accessibility Initiative (WAI) is essential.
  • Best practices. Decide whether to formalize these successful techniques (perhaps as Web3D Recommended Practice for X3D E-Learning) or else to keep them online as informal resources.
  • Specification. Recommend formal improvements and additions to the X3D Specification as needed and appropriate.
  • Marketing. Communication and outreach showing successful examples is important so that educators and students know how to publish 3D content.

Mailing List and Meetings

Discussions occur on the x3d-public@web3d.org mailing list. If the email traffic becomes very busy then we can create a separate email list.

Meeting minutes are also distributed on the X3D-Public mailing list and archived online.

Our twice-monthly teleconference for X3D and E-Learning is usually

  • 1700-1800 (pacific time) on Wednesdays.
  • 2000-2100 (eastern time) on Wednesdays.
  • 0900-1000 (Korea time) on Thursdays.

Participation is open to everyone via the Web3D teleconference line. Non-members can request access information for this call, or Join Web3D!

Our first public teleconference is 22/23 September 2010. Our agenda:

  • Discuss who is interested in participating
  • Review and update wiki
  • Consider drafting a charter

Work Support

  • Identify people in Web3D and other groups who want to collaborate on these issues
  • Maintain this X3D and E-Learning wiki page to track issues and progress
  • Begin regular teleconference meetings

Participation and Liaisons

We welcome participation by anyone interested in helping this group establish X3D for E-Learning.

Primary hosts are X3D Working Group and Web3D Korea Chapter

Web3D Consortium is a member of the World Wide Web Consortium (W3C).

We are considering a Memorandum of Understanding (MOU) with the IMS Global Consortium.

We are also interested in joint work with the Advanced Distributed Learning (ADL).

TODO: determines roles for volunteers