Difference between revisions of "Plans for Merging X3D AR Proposals"

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* Rule of thumb
 
* Rule of thumb
 
** From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases.
 
** From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases.
** From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) s/he has. In other words, scene writer should not specify hardware/software environment in the scene, which is on the users' side.
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** From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) given user has. In other words, scene writer should not specify hardware/software environment in the scene, which is on the users' side.
  
 
2. Produce a merged proposal for each functional components
 
2. Produce a merged proposal for each functional components

Revision as of 13:42, 6 July 2012

This page is for discussing plans for merging X3D AR proposals, compared in Comparison of X3D AR Proposals.

These are the steps we will take as a process of merging the X3D AR proposals:

1. Discuss general strategy/policy/guidelines

  • General design guidelines in Web3D consortium level? → Not in explicit form, but there are in the concept sections of node specifications.
  • Notes from Don and Dick:
    • When a new field is added to a node, carefully choose a default value for backward compatibility.
    • For consistency, mixing multiple functions into a single node is not recommended.
    • Device independence is taken for granted.
    • For identifying devices, URNs could be a proper way to describe them.
    • Metric for names - We have the right name if nobody asks about it anymore.
    • Start with designing abstract functionality first and then move on to the node specification.
    • Build examples/use cases and use them as a test for integrity.
  • Rule of thumb
    • From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases.
    • From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) given user has. In other words, scene writer should not specify hardware/software environment in the scene, which is on the users' side.

2. Produce a merged proposal for each functional components

  • Investigate each functional features stepwise:
    • Camera video stream image into the scene (texture and background)
    • Tracking (including support for general tracking devices)
    • Camera calibration (viewpoints)
    • Others (color-keying, depth occlusion)

3. Check Integrity of the merged proposal

  • Check and resolve conflicts between individual functional components
  • Merge overlapping features between individual functional components

4. Specification writing

5. Review