Difference between revisions of "H-Anim"

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===Current Work===
 
===Current Work===
Working group chairs keep the following pages up to date:
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*[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)] overview on web3d.org site
 
*[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)] overview on web3d.org site
*This wiki page
 
  
 
Joe and Don are working each Monday night [1700-1900 pacific, Web3D teleconference line) on
 
Joe and Don are working each Monday night [1700-1900 pacific, Web3D teleconference line) on
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**[http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance X3D Quality Assurance (QA)] and [https://savage.nps.edu/X3dValidator X3D Validator]
 
**[http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance X3D Quality Assurance (QA)] and [https://savage.nps.edu/X3dValidator X3D Validator]
  
*As those issues get sorted out, we are re-visiting all the important details regarding H-Anim skinning
+
*As issues are sorted out, we re-visit the details of H-Anim skinning
 
**Definitions, example test scenes, tool support
 
**Definitions, example test scenes, tool support
 
**Proposing an improved H-Anim component for X3D v3.4
 
**Proposing an improved H-Anim component for X3D v3.4
 
**Editing a corresponding update to H-Anim ISO 19774 Specification
 
**Editing a corresponding update to H-Anim ISO 19774 Specification
  
The larger group is also working on
+
The group is working on
 
*interoperable, swappable behaviors
 
*interoperable, swappable behaviors
 
*motion capture
 
*motion capture
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*[http://www.web3d.org/files/specifications/19775-1/V3.3/index.html Humanoid Animation V1.0 Specification] ([http://www.web3d.org/files/specifications/19774/V1.0/ISO-IEC-19774-IS-V1.0.zip .zip])
 
*[http://www.web3d.org/files/specifications/19775-1/V3.3/index.html Humanoid Animation V1.0 Specification] ([http://www.web3d.org/files/specifications/19774/V1.0/ISO-IEC-19774-IS-V1.0.zip .zip])
 
*[http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation H-Anim Examples] in the X3D Basic Examples Archive
 
*[http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation H-Anim Examples] in the X3D Basic Examples Archive
 
There has been previous work by the H-Anim working group during 2008-2009 that was not completed. Here are some additional links on the members-only wiki:
 
 
*[http://www.web3d.org/membership/login/memberwiki/index.php/H-Anim Web3D members-only H-Anim wiki]
 
*[http://www.web3d.org/membership/login/memberwiki/index.php/Accommodating_Diverse_Models Accommodating Diverse Models] (also linked there for members: Proposed amendment to H-Anim Specification)
 
*[http://www.igraphics.com/Standards/ISO_IEC_19774_WAM1_2009_01_12/index.html Proposed amendment to H-Anim Specification]
 
*TODO list progress and problems
 
*TODO determine visibility permissions for items on the members-only sites (this is a decision by the working group, assuming that no proprietary information is included)
 
*TODO find prior working group charter
 

Revision as of 11:08, 23 April 2014

Meetings

Work

Governance

  • Chairpersons: Myeong Won Lee, William O. Glascoe III
  • Members: Joe Williams (Subject Matter Expert), Don Brutzman, Richard Puk, Sandy Ressler, Keith Victor, David Bruner, Anita Havele, Jung-Ju Choi, Kwan-Hee Yoo
  • Charter
  • Strategic Plan
  • Marketing Plan
  • Strategic Report

Specifications

Users

Partners

Usage

Technologies

Sciences

Resources

Procedure for H-Anim character design

H-Anim wrl to x3d converter

H-Anim LOA Figures

Media:BonesAllSkeletonFrontView LOA1n.png

Media:BonesAllSkeletonFrontView LOA2n.png

Media:BonesAllSkeletonFrontView LOA3n.png

The background skeleton and images for the human skeleton can be found in the Basic Medical examples archive:

  • H-Anim examples archive:

H-Anim Behavior Prototypes

Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregate behaviors.

H-Anim examples designed with a general tool (10 H-Anim characters)

Current Work

Joe and Don are working each Monday night [1700-1900 pacific, Web3D teleconference line) on

  • As issues are sorted out, we re-visit the details of H-Anim skinning
    • Definitions, example test scenes, tool support
    • Proposing an improved H-Anim component for X3D v3.4
    • Editing a corresponding update to H-Anim ISO 19774 Specification

The group is working on

  • interoperable, swappable behaviors
  • motion capture
  • facial animation

March 2012: H-Anim Working Group Draft Charter materials by Web3D Korean Chapter

Links of interest: