ComposedCubeMapTexture

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ComposedCubeMapTexture

ComposedCubeMapTexture : X3DEnvironmentTextureNode {
  SFNode [in,out] metadata NULL [X3DMetadataObject]
  SFNode [in,out] front    NULL [X3DTexture2DNode]
  SFNode [in,out] back     NULL [X3DTexture2DNode]
  SFNode [in,out] left     NULL [X3DTexture2DNode]
  SFNode [in,out] right    NULL [X3DTexture2DNode]
  SFNode [in,out] top      NULL [X3DTexture2DNode]
  SFNode [in,out] bottom   NULL [X3DTexture2DNode]
}

The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual 2D texture descriptions.


See the Concepts section of the X3D specification for a general description of texture maps.


See the Texturing component section of the X3D specification for a general description of the X3DTexture2DNode abstract type and interpretation of rendering for 2D images. When used as a source for cubic environment maps, the fields repeatS and repeatT fields shall be ignored.