Class ContactObject

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.RigidBodyPhysics.ContactObject
All Implemented Interfaces:
X3DNode, Contact

public class ContactObject
extends X3DConcreteNode
implements Contact
Contact nodes are produced as output events when two collidable objects or spaces make contact.

X3D node tooltip: (X3D version 3.2 or later) [X3DNode] Contact nodes are produced as output events when two collidable objects or spaces make contact.
  • Hint: each Contact node contains two RigidBody nodes (containerField='body1' and containerField='body2') as well as two CollidableShape or CollidableOffset nodes (containerField='geometry1' and containerField='geometry2').
  • Warning: Contact nodes are transient and can only occur at run time. It is an error to define this transient node in an X3D file.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: Contact, X3D Tooltips: Contact, X3D Scene Authoring Hints
  • Field Details

  • Constructor Details

    • ContactObject

      public ContactObject()
      Constructor for ContactObject to initialize member variables with default values.
    • ContactObject

      public ContactObject​(java.lang.String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final java.lang.String getElementName()
      Provides name of this element: Contact
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final java.lang.String getComponent()
      Defines X3D component for the Contact element: RigidBodyPhysics
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public java.lang.String getFieldType​(java.lang.String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public java.lang.String getAccessType​(java.lang.String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final java.lang.String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getAppliedParameters

      public java.lang.String[] getAppliedParameters()
      Provide array of String enumeration results (baseType MFString) ['"BOUNCE"' | '"USER_FRICTION"' | '"FRICTION_COEFFICIENT-2"' | '"ERROR_REDUCTION"' | '"CONSTANT_FORCE"' | '"SPEED-1"' | '"SPEED-2"' | '"SLIP-1"' | '"SLIP-2"'] from inputOutput MFString field named appliedParameters.

      Tooltip: Default global parameters for collision outputs of rigid body physics system. Contact node can override parent CollisionCollection node. Selectable values for array: "BOUNCE" "USER_FRICTION" "FRICTION_COEFFICIENT-2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED-1" "SPEED-2" "SLIP-1" "SLIP-2".
      • Hint: BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT-2: apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED-1: apply first component of surfaceSpeed array; SPEED-2: apply second component of surfaceSpeed array; SLIP-1: apply first component of slipFactors array; SLIP-2: apply second component of slipFactors array.


      Available enumeration values for string comparison: BOUNCE, USER_FRICTION, FRICTION_COEFFICIENT_2, ERROR_REDUCTION, CONSTANT_FORCE, SPEED_1, SPEED_2, SLIP_1, SLIP_2.
      Specified by:
      getAppliedParameters in interface Contact
      Returns:
      value of appliedParameters field
    • getAppliedParametersList

      public java.util.ArrayList<java.lang.String> getAppliedParametersList()
      Utility method to get ArrayList value of MFString appliedParameters field, similar to getAppliedParameters().
      Returns:
      value of appliedParameters field
    • getAppliedParametersString

      public java.lang.String getAppliedParametersString()
      Utility method to get String value of MFString appliedParameters field, similar to getAppliedParameters().
      Returns:
      value of appliedParameters field
    • setAppliedParameters

      public ContactObject setAppliedParameters​(java.lang.String[] newValue)
      Accessor method to assign String enumeration array (""BOUNCE"" | ""USER_FRICTION"" | ""FRICTION_COEFFICIENT-2"" | ""ERROR_REDUCTION"" | ""CONSTANT_FORCE"" | ""SPEED-1"" | ""SPEED-2"" | ""SLIP-1"" | ""SLIP-2"") to inputOutput MFString field named appliedParameters.

      Warning: authors can only choose from a strict list of enumeration values (BOUNCE, USER_FRICTION, FRICTION_COEFFICIENT_2, ERROR_REDUCTION, CONSTANT_FORCE, SPEED_1, SPEED_2, SLIP_1, SLIP_2).

      Tooltip: Default global parameters for collision outputs of rigid body physics system. Contact node can override parent CollisionCollection node. Selectable values for array: "BOUNCE" "USER_FRICTION" "FRICTION_COEFFICIENT-2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED-1" "SPEED-2" "SLIP-1" "SLIP-2".
      • Hint: BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT-2: apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED-1: apply first component of surfaceSpeed array; SPEED-2: apply second component of surfaceSpeed array; SLIP-1: apply first component of slipFactors array; SLIP-2: apply second component of slipFactors array.
      Specified by:
      setAppliedParameters in interface Contact
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAppliedParameters

      public ContactObject setAppliedParameters​(MFStringObject newValue)
      Assign typed object value to MFString appliedParameters field, similar to setAppliedParameters(String[]).
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAppliedParameters

      public ContactObject setAppliedParameters​(SFStringObject newValue)
      Assign single SFString object value to MFString appliedParameters field, similar to setAppliedParameters(String[]).
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • setAppliedParameters

      public ContactObject setAppliedParameters​(java.lang.String newValue)
      Assign singleton String value to MFString appliedParameters field, similar to setAppliedParameters(String[]).
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • setAppliedParameters

      public ContactObject setAppliedParameters​(java.util.ArrayList<java.lang.String> newValue)
      Assign ArrayList value of MFString appliedParameters field, similar to setAppliedParameters(String[]).
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearAppliedParameters

      public ContactObject clearAppliedParameters()
      Utility method to clear MFString value of appliedParameters field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addAppliedParameters

      public ContactObject addAppliedParameters​(java.lang.String newValue)
      Add singleton String value to MFString appliedParameters field.
      Parameters:
      newValue - is new value to add to the appliedParameters field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • addAppliedParameters

      public ContactObject addAppliedParameters​(SFStringObject newValue)
      Add singleton SFStringObject value to MFString appliedParameters field.
      Parameters:
      newValue - is new value to add to the appliedParameters field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • getBody1

      public RigidBody getBody1()
      Provide RigidBodyObject instance (using a properly typed node) from inputOutput SFNode field body1.
      Specified by:
      getBody1 in interface Contact
      Returns:
      value of body1 field
      See Also:
      getBody1ProtoInstance()
    • setBody1

      public ContactObject setBody1​(RigidBody newValue)
      Accessor method to assign RigidBodyObject instance (using a properly typed node) to inputOutput SFNode field body1.
      Specified by:
      setBody1 in interface Contact
      Parameters:
      newValue - is new value for the body1 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setBody1(ProtoInstanceObject)
    • clearBody1

      public ContactObject clearBody1()
      Utility method to clear SFNode value of body1 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setBody1

      public ContactObject setBody1​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field body1.
      Parameters:
      newValue - is new value for the body1 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setBody1(RigidBody)
    • hasBody1

      public boolean hasBody1()
      Indicate whether an object is available for inputOutput SFNode field body1.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getBody1(), getBody1ProtoInstance()
    • getBody2

      public RigidBody getBody2()
      Provide RigidBodyObject instance (using a properly typed node) from inputOutput SFNode field body2.
      Specified by:
      getBody2 in interface Contact
      Returns:
      value of body2 field
      See Also:
      getBody2ProtoInstance()
    • setBody2

      public ContactObject setBody2​(RigidBody newValue)
      Accessor method to assign RigidBodyObject instance (using a properly typed node) to inputOutput SFNode field body2.
      Specified by:
      setBody2 in interface Contact
      Parameters:
      newValue - is new value for the body2 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setBody2(ProtoInstanceObject)
    • clearBody2

      public ContactObject clearBody2()
      Utility method to clear SFNode value of body2 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setBody2

      public ContactObject setBody2​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field body2.
      Parameters:
      newValue - is new value for the body2 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setBody2(RigidBody)
    • hasBody2

      public boolean hasBody2()
      Indicate whether an object is available for inputOutput SFNode field body2.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getBody2(), getBody2ProtoInstance()
    • getBounce

      public float getBounce()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named bounce.

      Tooltip: [0,1] bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce). *
      Specified by:
      getBounce in interface Contact
      Returns:
      value of bounce field
    • setBounce

      public ContactObject setBounce​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named bounce.

      Tooltip: [0,1] bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce). *
      Specified by:
      setBounce in interface Contact
      Parameters:
      newValue - is new value for the bounce field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBounce

      public ContactObject setBounce​(SFFloatObject newValue)
      Assign typed object value to SFFloat bounce field, similar to setBounce(float).
      Parameters:
      newValue - is new value for the bounce field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBounce

      public ContactObject setBounce​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setBounce(float).
      Parameters:
      newValue - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getContactNormal

      public float[] getContactNormal()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named contactNormal.

      Tooltip: contactNormal is unit vector describing normal between two colliding bodies. *
      Specified by:
      getContactNormal in interface Contact
      Returns:
      value of contactNormal field
    • setContactNormal

      public ContactObject setContactNormal​(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named contactNormal.

      Tooltip: contactNormal is unit vector describing normal between two colliding bodies. *
      Specified by:
      setContactNormal in interface Contact
      Parameters:
      newValue - is new value for the contactNormal field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setContactNormal

      public ContactObject setContactNormal​(SFVec3fObject newValue)
      Assign typed object value to SFVec3f contactNormal field, similar to setContactNormal(float[]).
      Parameters:
      newValue - is new value for the contactNormal field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setContactNormal

      public ContactObject setContactNormal​(float x, float y, float z)
      Assign values to SFVec3f contactNormal field, similar to setContactNormal(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setContactNormal

      public ContactObject setContactNormal​(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setContactNormal(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setContactNormal

      public ContactObject setContactNormal​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setContactNormal(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDepth

      public float getDepth()
      Provide float value from inputOutput SFFloat field named depth.

      Tooltip: [0,1] depth indicates how deep the current intersection is along normal vector. *
      Specified by:
      getDepth in interface Contact
      Returns:
      value of depth field
    • setDepth

      public ContactObject setDepth​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named depth.

      Tooltip: [0,1] depth indicates how deep the current intersection is along normal vector. *
      Specified by:
      setDepth in interface Contact
      Parameters:
      newValue - is new value for the depth field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDepth

      public ContactObject setDepth​(SFFloatObject newValue)
      Assign typed object value to SFFloat depth field, similar to setDepth(float).
      Parameters:
      newValue - is new value for the depth field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDepth

      public ContactObject setDepth​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setDepth(float).
      Parameters:
      newValue - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrictionCoefficients

      public float[] getFrictionCoefficients()
      Provide array of 2-tuple float results within allowed range of [0,infinity) from inputOutput SFVec2f field named frictionCoefficients.

      Tooltip: frictionCoefficients used for computing surface drag. *
      Specified by:
      getFrictionCoefficients in interface Contact
      Returns:
      value of frictionCoefficients field
    • setFrictionCoefficients

      public ContactObject setFrictionCoefficients​(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named frictionCoefficients.

      Tooltip: frictionCoefficients used for computing surface drag. *
      Specified by:
      setFrictionCoefficients in interface Contact
      Parameters:
      newValue - is new value for the frictionCoefficients field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionCoefficients

      public ContactObject setFrictionCoefficients​(SFVec2fObject newValue)
      Assign typed object value to SFVec2f frictionCoefficients field, similar to setFrictionCoefficients(float[]).
      Parameters:
      newValue - is new value for the frictionCoefficients field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionCoefficients

      public ContactObject setFrictionCoefficients​(float x, float y)
      Assign values to SFVec2f frictionCoefficients field, similar to setFrictionCoefficients(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionCoefficients

      public ContactObject setFrictionCoefficients​(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setFrictionCoefficients(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionCoefficients

      public ContactObject setFrictionCoefficients​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setFrictionCoefficients(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrictionDirection

      public float[] getFrictionDirection()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named frictionDirection.

      Tooltip: frictionDirection controls friction vector.
      • Hint: value of (0 0 0) indicates no friction.
      Specified by:
      getFrictionDirection in interface Contact
      Returns:
      value of frictionDirection field
    • setFrictionDirection

      public ContactObject setFrictionDirection​(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named frictionDirection.

      Tooltip: frictionDirection controls friction vector.
      • Hint: value of (0 0 0) indicates no friction.
      Specified by:
      setFrictionDirection in interface Contact
      Parameters:
      newValue - is new value for the frictionDirection field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionDirection

      public ContactObject setFrictionDirection​(SFVec3fObject newValue)
      Assign typed object value to SFVec3f frictionDirection field, similar to setFrictionDirection(float[]).
      Parameters:
      newValue - is new value for the frictionDirection field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionDirection

      public ContactObject setFrictionDirection​(float x, float y, float z)
      Assign values to SFVec3f frictionDirection field, similar to setFrictionDirection(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionDirection

      public ContactObject setFrictionDirection​(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setFrictionDirection(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionDirection

      public ContactObject setFrictionDirection​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setFrictionDirection(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGeometry1

      public X3DNBodyCollidableNode getGeometry1()
      Provide X3DNBodyCollidableNode instance (using a properly typed node) from inputOutput SFNode field geometry1.
      Specified by:
      getGeometry1 in interface Contact
      Returns:
      value of geometry1 field
      See Also:
      getGeometry1ProtoInstance()
    • setGeometry1

      public ContactObject setGeometry1​(X3DNBodyCollidableNode newValue)
      Accessor method to assign X3DNBodyCollidableNode instance (using a properly typed node) to inputOutput SFNode field geometry1.
      Specified by:
      setGeometry1 in interface Contact
      Parameters:
      newValue - is new value for the geometry1 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setGeometry1(ProtoInstanceObject)
    • clearGeometry1

      public ContactObject clearGeometry1()
      Utility method to clear SFNode value of geometry1 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setGeometry1

      public ContactObject setGeometry1​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field geometry1.
      Parameters:
      newValue - is new value for the geometry1 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setGeometry1(X3DNBodyCollidableNode)
    • hasGeometry1

      public boolean hasGeometry1()
      Indicate whether an object is available for inputOutput SFNode field geometry1.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getGeometry1(), getGeometry1ProtoInstance()
    • getGeometry2

      public X3DNBodyCollidableNode getGeometry2()
      Provide X3DNBodyCollidableNode instance (using a properly typed node) from inputOutput SFNode field geometry2.
      Specified by:
      getGeometry2 in interface Contact
      Returns:
      value of geometry2 field
      See Also:
      getGeometry2ProtoInstance()
    • setGeometry2

      public ContactObject setGeometry2​(X3DNBodyCollidableNode newValue)
      Accessor method to assign X3DNBodyCollidableNode instance (using a properly typed node) to inputOutput SFNode field geometry2.
      Specified by:
      setGeometry2 in interface Contact
      Parameters:
      newValue - is new value for the geometry2 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setGeometry2(ProtoInstanceObject)
    • clearGeometry2

      public ContactObject clearGeometry2()
      Utility method to clear SFNode value of geometry2 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setGeometry2

      public ContactObject setGeometry2​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field geometry2.
      Parameters:
      newValue - is new value for the geometry2 field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setGeometry2(X3DNBodyCollidableNode)
    • hasGeometry2

      public boolean hasGeometry2()
      Indicate whether an object is available for inputOutput SFNode field geometry2.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getGeometry2(), getGeometry2ProtoInstance()
    • getIS

      public ISObject getIS()
      Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public ContactObject setIS​(ISObject newValue)
      Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public ContactObject clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface Contact
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public ContactObject setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface Contact
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public ContactObject clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public ContactObject setMetadata​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata(X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • getMinBounceSpeed

      public float getMinBounceSpeed()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minBounceSpeed.

      Tooltip: [0,+infinity) minBounceSpeed m/s needed to bounce. *
      Specified by:
      getMinBounceSpeed in interface Contact
      Returns:
      value of minBounceSpeed field
    • setMinBounceSpeed

      public ContactObject setMinBounceSpeed​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named minBounceSpeed.

      Tooltip: [0,+infinity) minBounceSpeed m/s needed to bounce. *
      Specified by:
      setMinBounceSpeed in interface Contact
      Parameters:
      newValue - is new value for the minBounceSpeed field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMinBounceSpeed

      public ContactObject setMinBounceSpeed​(SFFloatObject newValue)
      Assign typed object value to SFFloat minBounceSpeed field, similar to setMinBounceSpeed(float).
      Parameters:
      newValue - is new value for the minBounceSpeed field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMinBounceSpeed

      public ContactObject setMinBounceSpeed​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMinBounceSpeed(float).
      Parameters:
      newValue - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getPosition

      public float[] getPosition()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named position.

      Tooltip: position (x, y, z in meters) of exact location of collision. *
      Specified by:
      getPosition in interface Contact
      Returns:
      value of position field
    • setPosition

      public ContactObject setPosition​(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named position.

      Tooltip: position (x, y, z in meters) of exact location of collision. *
      Specified by:
      setPosition in interface Contact
      Parameters:
      newValue - is new value for the position field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPosition

      public ContactObject setPosition​(SFVec3fObject newValue)
      Assign typed object value to SFVec3f position field, similar to setPosition(float[]).
      Parameters:
      newValue - is new value for the position field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPosition

      public ContactObject setPosition​(float x, float y, float z)
      Assign values to SFVec3f position field, similar to setPosition(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPosition

      public ContactObject setPosition​(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setPosition(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPosition

      public ContactObject setPosition​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setPosition(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSlipCoefficients

      public float[] getSlipCoefficients()
      Provide array of 2-tuple float results from inputOutput SFVec2f field named slipCoefficients.

      Tooltip: slipCoefficients used for computing surface drag. *
      Specified by:
      getSlipCoefficients in interface Contact
      Returns:
      value of slipCoefficients field
    • setSlipCoefficients

      public ContactObject setSlipCoefficients​(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named slipCoefficients.

      Tooltip: slipCoefficients used for computing surface drag. *
      Specified by:
      setSlipCoefficients in interface Contact
      Parameters:
      newValue - is new value for the slipCoefficients field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSlipCoefficients

      public ContactObject setSlipCoefficients​(SFVec2fObject newValue)
      Assign typed object value to SFVec2f slipCoefficients field, similar to setSlipCoefficients(float[]).
      Parameters:
      newValue - is new value for the slipCoefficients field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSlipCoefficients

      public ContactObject setSlipCoefficients​(float x, float y)
      Assign values to SFVec2f slipCoefficients field, similar to setSlipCoefficients(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSlipCoefficients

      public ContactObject setSlipCoefficients​(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setSlipCoefficients(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSlipCoefficients

      public ContactObject setSlipCoefficients​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setSlipCoefficients(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSoftnessConstantForceMix

      public float getSoftnessConstantForceMix()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named softnessConstantForceMix.

      Tooltip: [0,1] softnessConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft. *
      Specified by:
      getSoftnessConstantForceMix in interface Contact
      Returns:
      value of softnessConstantForceMix field
    • setSoftnessConstantForceMix

      public ContactObject setSoftnessConstantForceMix​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named softnessConstantForceMix.

      Tooltip: [0,1] softnessConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft. *
      Specified by:
      setSoftnessConstantForceMix in interface Contact
      Parameters:
      newValue - is new value for the softnessConstantForceMix field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSoftnessConstantForceMix

      public ContactObject setSoftnessConstantForceMix​(SFFloatObject newValue)
      Assign typed object value to SFFloat softnessConstantForceMix field, similar to setSoftnessConstantForceMix(float).
      Parameters:
      newValue - is new value for the softnessConstantForceMix field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSoftnessConstantForceMix

      public ContactObject setSoftnessConstantForceMix​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setSoftnessConstantForceMix(float).
      Parameters:
      newValue - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSoftnessErrorCorrection

      public float getSoftnessErrorCorrection()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named softnessErrorCorrection.

      Tooltip: [0,1] softnessErrorCorrection indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step). *
      Specified by:
      getSoftnessErrorCorrection in interface Contact
      Returns:
      value of softnessErrorCorrection field
    • setSoftnessErrorCorrection

      public ContactObject setSoftnessErrorCorrection​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named softnessErrorCorrection.

      Tooltip: [0,1] softnessErrorCorrection indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step). *
      Specified by:
      setSoftnessErrorCorrection in interface Contact
      Parameters:
      newValue - is new value for the softnessErrorCorrection field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSoftnessErrorCorrection

      public ContactObject setSoftnessErrorCorrection​(SFFloatObject newValue)
      Assign typed object value to SFFloat softnessErrorCorrection field, similar to setSoftnessErrorCorrection(float).
      Parameters:
      newValue - is new value for the softnessErrorCorrection field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSoftnessErrorCorrection

      public ContactObject setSoftnessErrorCorrection​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setSoftnessErrorCorrection(float).
      Parameters:
      newValue - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSurfaceSpeed

      public float[] getSurfaceSpeed()
      Provide array of 2-tuple float results from inputOutput SFVec2f field named surfaceSpeed.

      Tooltip: surfaceSpeed defines speed vectors for computing surface drag, if contact surfaces move independently of bodies. *
      Specified by:
      getSurfaceSpeed in interface Contact
      Returns:
      value of surfaceSpeed field
    • setSurfaceSpeed

      public ContactObject setSurfaceSpeed​(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named surfaceSpeed.

      Tooltip: surfaceSpeed defines speed vectors for computing surface drag, if contact surfaces move independently of bodies. *
      Specified by:
      setSurfaceSpeed in interface Contact
      Parameters:
      newValue - is new value for the surfaceSpeed field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSurfaceSpeed

      public ContactObject setSurfaceSpeed​(SFVec2fObject newValue)
      Assign typed object value to SFVec2f surfaceSpeed field, similar to setSurfaceSpeed(float[]).
      Parameters:
      newValue - is new value for the surfaceSpeed field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSurfaceSpeed

      public ContactObject setSurfaceSpeed​(float x, float y)
      Assign values to SFVec2f surfaceSpeed field, similar to setSurfaceSpeed(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSurfaceSpeed

      public ContactObject setSurfaceSpeed​(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setSurfaceSpeed(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSurfaceSpeed

      public ContactObject setSurfaceSpeed​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setSurfaceSpeed(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public java.lang.String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final ContactObject setDEF​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public ContactObject setDEF​(SFStringObject newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public java.lang.String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final ContactObject setUSE​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public ContactObject setUSE​(SFStringObject newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public java.lang.String getCssClass()
      Provide String value from inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Overrides:
      getCssClass in class X3DConcreteNode
      Returns:
      value of class field
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public final ContactObject setCssClass​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public ContactObject setCssClass​(SFStringObject newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public ContactObject setUSE​(ContactObject DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public ContactObject addComments​(java.lang.String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public ContactObject addComments​(java.lang.String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public ContactObject addComments​(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      ContactObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public java.lang.String toStringX3D​(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3DObject.FILE_EXTENSION_X3D, X3DObject.FILE_EXTENSION_XML, X3DObject.toStringXML(), X3DObject.toFileXML(String), X3DObject.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public java.lang.String toStringClassicVRML​(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3DObject.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public java.lang.String toStringVRML97​(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3DObject.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasElementByNameValue

      public boolean hasElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasNodeByDEF

      public boolean hasNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public java.lang.String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)