Interface ToneMappedVolumeStyle
- All Superinterfaces:
X3DComposableVolumeRenderStyleNode,X3DNode,X3DVolumeRenderStyleNode
- All Known Implementing Classes:
ToneMappedVolumeStyleObject
public interface ToneMappedVolumeStyle extends X3DComposableVolumeRenderStyleNode
ToneMappedVolumeStyle specifies that volumetric data is rendered with Gooch shading model of two-toned warm/cool coloring.
X3D node tooltip: (X3D version 3.3 or later) [X3DComposableVolumeRenderStyleNode] ToneMappedVolumeStyle specifies that volumetric data is rendered with Gooch shading model of two-toned warm/cool coloring.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
X3D node tooltip: (X3D version 3.3 or later) [X3DComposableVolumeRenderStyleNode] ToneMappedVolumeStyle specifies that volumetric data is rendered with Gooch shading model of two-toned warm/cool coloring.
- Hint: ToneMappedVolumeStyle can contain a single Texture3D node with containerField='surfaceNormals'
- Warning: requires X3D profile='Full' or else include <component name='VolumeRendering' level='2'/>
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
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Method Summary
Modifier and Type Method Description float[]getCoolColor()Provide array of 4-tuple float results using RGBA values [0..1] using RGBA values [0..1] from inputOutput SFColorRGBA field named coolColor.booleangetEnabled()Provide boolean value from inputOutput SFBool field named enabled.X3DMetadataObjectgetMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.X3DTexture3DNodegetSurfaceNormals()Provide X3DTexture3DNode instance (using a properly typed node) from inputOutput SFNode field surfaceNormals.float[]getWarmColor()Provide array of 4-tuple float results using RGBA values [0..1] using RGBA values [0..1] from inputOutput SFColorRGBA field named warmColor.ToneMappedVolumeStylesetCoolColor(float[] newValue)Accessor method to assign 4-tuple float array using RGBA values [0..1] to inputOutput SFColorRGBA field named coolColor.ToneMappedVolumeStylesetEnabled(boolean newValue)Accessor method to assign boolean value to inputOutput SFBool field named enabled.ToneMappedVolumeStylesetMetadata(X3DMetadataObject newValue)Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.ToneMappedVolumeStylesetSurfaceNormals(X3DTexture3DNode newValue)Accessor method to assign X3DTexture3DNode instance (using a properly typed node) to inputOutput SFNode field surfaceNormals.ToneMappedVolumeStylesetWarmColor(float[] newValue)Accessor method to assign 4-tuple float array using RGBA values [0..1] to inputOutput SFColorRGBA field named warmColor.
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Method Details
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getCoolColor
float[] getCoolColor()Provide array of 4-tuple float results using RGBA values [0..1] using RGBA values [0..1] from inputOutput SFColorRGBA field named coolColor.
Tooltip: [0,1] coolColor is used for surfaces facing away from the light direction.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Returns:
- value of coolColor field
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setCoolColor
Accessor method to assign 4-tuple float array using RGBA values [0..1] to inputOutput SFColorRGBA field named coolColor.
Tooltip: [0,1] coolColor is used for surfaces facing away from the light direction.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Parameters:
newValue- is new value for the coolColor field.- Returns:
ToneMappedVolumeStyle- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getEnabled
boolean getEnabled()Provide boolean value from inputOutput SFBool field named enabled.
Tooltip: Enables/disables node operation. *- Specified by:
getEnabledin interfaceX3DComposableVolumeRenderStyleNode- Specified by:
getEnabledin interfaceX3DVolumeRenderStyleNode- Returns:
- value of enabled field
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setEnabled
Accessor method to assign boolean value to inputOutput SFBool field named enabled.
Tooltip: Enables/disables node operation. *- Specified by:
setEnabledin interfaceX3DComposableVolumeRenderStyleNode- Specified by:
setEnabledin interfaceX3DVolumeRenderStyleNode- Parameters:
newValue- is new value for the enabled field.- Returns:
ToneMappedVolumeStyle- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMetadata
X3DMetadataObject getMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata
- Specified by:
getMetadatain interfaceX3DComposableVolumeRenderStyleNode- Specified by:
getMetadatain interfaceX3DNode- Specified by:
getMetadatain interfaceX3DVolumeRenderStyleNode- Returns:
- value of metadata field
- See Also:
- X3D Scene Authoring Hints: Metadata Nodes
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setMetadata
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata
- Specified by:
setMetadatain interfaceX3DComposableVolumeRenderStyleNode- Specified by:
setMetadatain interfaceX3DNode- Specified by:
setMetadatain interfaceX3DVolumeRenderStyleNode- Parameters:
newValue- is new value for the metadata field.- Returns:
ToneMappedVolumeStyle- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- X3D Scene Authoring Hints: Metadata Nodes
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getSurfaceNormals
X3DTexture3DNode getSurfaceNormals()Provide X3DTexture3DNode instance (using a properly typed node) from inputOutput SFNode field surfaceNormals.- Returns:
- value of surfaceNormals field
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setSurfaceNormals
Accessor method to assign X3DTexture3DNode instance (using a properly typed node) to inputOutput SFNode field surfaceNormals.- Parameters:
newValue- is new value for the surfaceNormals field.- Returns:
ToneMappedVolumeStyle- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getWarmColor
float[] getWarmColor()Provide array of 4-tuple float results using RGBA values [0..1] using RGBA values [0..1] from inputOutput SFColorRGBA field named warmColor.
Tooltip: [0,1] warmColor is used for surfaces facing towards the light.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Returns:
- value of warmColor field
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setWarmColor
Accessor method to assign 4-tuple float array using RGBA values [0..1] to inputOutput SFColorRGBA field named warmColor.
Tooltip: [0,1] warmColor is used for surfaces facing towards the light.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Parameters:
newValue- is new value for the warmColor field.- Returns:
ToneMappedVolumeStyle- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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