Package org.web3d.x3d.sai.Texturing3D
Interface TextureTransformMatrix3D
- All Superinterfaces:
X3DAppearanceChildNode,X3DNode,X3DTextureTransformNode
- All Known Implementing Classes:
TextureTransformMatrix3DObject
public interface TextureTransformMatrix3D extends X3DTextureTransformNode
TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
X3D node tooltip: (X3D version 3.1 or later) [X3DTextureTransformNode] TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
X3D node tooltip: (X3D version 3.1 or later) [X3DTextureTransformNode] TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
- Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
- Hint: order of operations is translation, rotation about center, non-uniform scale about center.
- Hint: insert Shape and Appearance nodes before adding TextureTransformMatrix3D.
- Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
- Warning: requires X3D profile='Full' or else include <component name='Texturing3D' level='1'/>
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
-
Method Summary
Modifier and Type Method Description float[]getMatrix()Provide array of float results from inputOutput SFMatrix4f field named matrix.X3DMetadataObjectgetMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.TextureTransformMatrix3DsetMatrix(float[] newValue)Accessor method to assign float array to inputOutput SFMatrix4f field named matrix.TextureTransformMatrix3DsetMetadata(X3DMetadataObject newValue)Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
-
Method Details
-
getMatrix
float[] getMatrix()Provide array of float results from inputOutput SFMatrix4f field named matrix.
Tooltip: matrix is a generalized, unfiltered 4x4 transformation matrix to modify texture (opposite effect appears on geometry). *- Returns:
- value of matrix field
-
setMatrix
Accessor method to assign float array to inputOutput SFMatrix4f field named matrix.
Tooltip: matrix is a generalized, unfiltered 4x4 transformation matrix to modify texture (opposite effect appears on geometry). *- Parameters:
newValue- is new value for the matrix field.- Returns:
TextureTransformMatrix3D- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMetadata
X3DMetadataObject getMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata
- Specified by:
getMetadatain interfaceX3DAppearanceChildNode- Specified by:
getMetadatain interfaceX3DNode- Specified by:
getMetadatain interfaceX3DTextureTransformNode- Returns:
- value of metadata field
- See Also:
- X3D Scene Authoring Hints: Metadata Nodes
-
setMetadata
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata
- Specified by:
setMetadatain interfaceX3DAppearanceChildNode- Specified by:
setMetadatain interfaceX3DNode- Specified by:
setMetadatain interfaceX3DTextureTransformNode- Parameters:
newValue- is new value for the metadata field.- Returns:
TextureTransformMatrix3D- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- X3D Scene Authoring Hints: Metadata Nodes
-