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Interface Summary
| Interface |
Description |
| ImageTexture |
ImageTexture maps a 2D-image file onto a geometric shape.
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| MovieTexture |
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
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| MultiTexture |
MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping.
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| MultiTextureCoordinate |
MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.
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| MultiTextureTransform |
MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
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| PixelTexture |
PixelTexture creates a 2D-image texture map using a numeric array of pixel values.
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| TextureCoordinate |
TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
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| TextureCoordinateGenerator |
TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
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| TextureProperties |
TextureProperties allows precise fine-grained control over application of image textures to geometry.
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| TextureTransform |
TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
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| X3DTexture2DNode |
Base type for all nodes which specify 2D sources for texture images.
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| X3DTextureCoordinateNode |
Base type for all nodes which specify texture coordinates.
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| X3DTextureNode |
Base type for all nodes which specify sources for texture images.
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| X3DTextureTransformNode |
Base type for all nodes which specify a transformation of texture coordinates.
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