-
Interface Summary
| Interface |
Description |
| BallJoint |
BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.
|
| CollidableOffset |
CollidableOffset repositions geometry relative to center of owning body.
|
| CollidableShape |
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.
|
| CollisionCollection |
CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
|
| CollisionSensor |
CollisionSensor generates collision-detection events.
|
| CollisionSpace |
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.
|
| Contact |
Contact nodes are produced as output events when two collidable objects or spaces make contact.
|
| DoubleAxisHingeJoint |
DoubleAxisHingeJoint has two independent axes located around a common anchor point.
|
| MotorJoint |
MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.
|
| RigidBody |
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
|
| RigidBodyCollection |
RigidBodyCollection represents a system of bodies that interact within a single physics model.
|
| SingleAxisHingeJoint |
SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.
|
| SliderJoint |
SliderJoint constrains all movement between body1 and body2 along a single axis.
|
| UniversalJoint |
UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.
|
| X3DNBodyCollidableNode |
The X3DNBodyCollidableNode abstract node type represents objects that act as the interface between the rigid body physics, collision geometry proxy, and renderable objects in the scene graph hierarchy.
|
| X3DNBodyCollisionSpaceNode |
The X3DNBodyCollisionSpaceNode abstract node type represents objects that act as a self-contained spatial collection of objects that can interact through collision detection routines.
|
| X3DRigidJointNode |
The X3DRigidJointNode abstract node type is the base type for all joint types.
|