Package org.web3d.x3d.sai.Rendering
Interface Color
- All Superinterfaces:
X3DColorNode,X3DGeometricPropertyNode,X3DNode
- All Known Implementing Classes:
ColorObject
public interface Color extends X3DColorNode
Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
X3D node tooltip: [X3DColorNode] Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node. Color is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
X3D node tooltip: [X3DColorNode] Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node. Color is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.
- Hint: colors are often controlled by Material instead.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
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Method Summary
Modifier and Type Method Description float[]getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named color.X3DMetadataObjectgetMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.ColorsetColor(float[] newValue)Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named color.ColorsetMetadata(X3DMetadataObject newValue)Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
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Method Details
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getColor
float[] getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named color.
Tooltip: The color field defines an array of 3-tuple RGB colors. *- Returns:
- value of color field
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setColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named color.
Tooltip: The color field defines an array of 3-tuple RGB colors. *- Parameters:
newValue- is new value for the color field.- Returns:
Color- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMetadata
X3DMetadataObject getMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata
- Specified by:
getMetadatain interfaceX3DColorNode- Specified by:
getMetadatain interfaceX3DGeometricPropertyNode- Specified by:
getMetadatain interfaceX3DNode- Returns:
- value of metadata field
- See Also:
- X3D Scene Authoring Hints: Metadata Nodes
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setMetadata
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata
- Specified by:
setMetadatain interfaceX3DColorNode- Specified by:
setMetadatain interfaceX3DGeometricPropertyNode- Specified by:
setMetadatain interfaceX3DNode- Parameters:
newValue- is new value for the metadata field.- Returns:
Color- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- X3D Scene Authoring Hints: Metadata Nodes
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