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Classes in org.web3d.x3d.sai.EnvironmentalEffects used by org.web3d.x3d.jsail.EnvironmentalEffects
| Class |
Description |
| Background |
Background simulates ground and sky, using vertical arrays of wraparound color values.
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| Fog |
Fog simulates atmospheric effects by blending distant objects with fog color.
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| FogCoordinate |
FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
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| LocalFog |
LocalFog simulates atmospheric effects by blending distant objects with fog color.
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| TextureBackground |
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
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| X3DBackgroundNode |
Abstract type from which all backgrounds inherit, also defining a background binding stack.
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| X3DFogObject |
Abstract type describing a node that influences the lighting equation through the use of fog semantics.
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Classes in org.web3d.x3d.sai.EnvironmentalEffects used by org.web3d.x3d.sai.EnvironmentalEffects
| Class |
Description |
| Background |
Background simulates ground and sky, using vertical arrays of wraparound color values.
|
| Fog |
Fog simulates atmospheric effects by blending distant objects with fog color.
|
| FogCoordinate |
FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
|
| LocalFog |
LocalFog simulates atmospheric effects by blending distant objects with fog color.
|
| TextureBackground |
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
|
| X3DBackgroundNode |
Abstract type from which all backgrounds inherit, also defining a background binding stack.
|
| X3DFogObject |
Abstract type describing a node that influences the lighting equation through the use of fog semantics.
|
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