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Methods in org.web3d.x3d.sai.EnvironmentalEffects that return TextureBackground
| Modifier and Type |
Method |
Description |
TextureBackground |
TextureBackground.setBackTexture(X3DNode newValue) |
Accessor method to assign X3DNode instance (using a properly typed node) to inputOutput SFNode field backTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
TextureBackground.setBottomTexture(X3DNode newValue) |
Accessor method to assign X3DNode instance (using a properly typed node) to inputOutput SFNode field bottomTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
TextureBackground.setFrontTexture(X3DNode newValue) |
Accessor method to assign X3DNode instance (using a properly typed node) to inputOutput SFNode field frontTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
TextureBackground.setGroundAngle(float[] newValue) |
Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named groundAngle.
|
TextureBackground |
TextureBackground.setGroundColor(float[] newValue) |
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named groundColor.
|
TextureBackground |
TextureBackground.setLeftTexture(X3DNode newValue) |
Accessor method to assign X3DNode instance (using a properly typed node) to inputOutput SFNode field leftTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
TextureBackground.setMetadata(X3DMetadataObject newValue) |
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
TextureBackground |
TextureBackground.setRightTexture(X3DNode newValue) |
Accessor method to assign X3DNode instance (using a properly typed node) to inputOutput SFNode field rightTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
TextureBackground.setSkyAngle(float[] newValue) |
Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named skyAngle.
|
TextureBackground |
TextureBackground.setSkyColor(float[] newValue) |
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named skyColor.
|
TextureBackground |
TextureBackground.setTopTexture(X3DNode newValue) |
Accessor method to assign X3DNode instance (using a properly typed node) to inputOutput SFNode field topTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
TextureBackground.setTransparency(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named transparency.
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