Uses of Package
org.web3d.x3d.jsail.RigidBodyPhysics
| Package | Description |
|---|---|
| org.web3d.x3d.jsail.RigidBodyPhysics |
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Classes in org.web3d.x3d.jsail.RigidBodyPhysics used by org.web3d.x3d.jsail.RigidBodyPhysics Class Description BallJointObject BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.CollidableOffsetObject CollidableOffset repositions geometry relative to center of owning body.CollidableShapeObject CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.CollisionCollectionObject CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.CollisionSensorObject CollisionSensor generates collision-detection events.CollisionSpaceObject CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.ContactObject Contact nodes are produced as output events when two collidable objects or spaces make contact.DoubleAxisHingeJointObject DoubleAxisHingeJoint has two independent axes located around a common anchor point.MotorJointObject MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.RigidBodyCollectionObject RigidBodyCollection represents a system of bodies that interact within a single physics model.RigidBodyObject RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.SingleAxisHingeJointObject SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.SliderJointObject SliderJoint constrains all movement between body1 and body2 along a single axis.UniversalJointObject UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.