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Class Summary
| Class |
Description |
| BallJointObject |
BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.
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| CollidableOffsetObject |
CollidableOffset repositions geometry relative to center of owning body.
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| CollidableShapeObject |
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.
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| CollisionCollectionObject |
CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
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| CollisionSensorObject |
CollisionSensor generates collision-detection events.
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| CollisionSpaceObject |
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.
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| ContactObject |
Contact nodes are produced as output events when two collidable objects or spaces make contact.
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| DoubleAxisHingeJointObject |
DoubleAxisHingeJoint has two independent axes located around a common anchor point.
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| MotorJointObject |
MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.
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| RigidBodyCollectionObject |
RigidBodyCollection represents a system of bodies that interact within a single physics model.
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| RigidBodyObject |
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
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| SingleAxisHingeJointObject |
SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.
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| SliderJointObject |
SliderJoint constrains all movement between body1 and body2 along a single axis.
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| UniversalJointObject |
UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.
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