simpleType componentNameChoices
type restriction of xs:NMTOKEN
properties
base xs:NMTOKEN
used by
attribute component/@name
facets
Kind Value Annotation
enumeration Core
appinfo

                        The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing.
                   
enumeration CADGeometry
appinfo

                        The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
                   
enumeration CubeMapTexturing
appinfo

                        The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
                   
enumeration DIS
appinfo

                        The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
                   
enumeration EnvironmentalEffects
appinfo

                        Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
                   
enumeration EnvironmentalSensor
appinfo

                        The Environment Sensor nodes emit events indicating activity in the scene environment, usually based on interactions between the viewer and the world.
                   
enumeration EventUtilities
appinfo

                        The Event Utility nodes provide the capability to filter, trigger, convert, or sequence numerous event-types for common interactive applications without the use of a Script node.
                   
enumeration Followers
appinfo

                        The Follower nodes (Chasers and Dampers) support dynamic creation of smooth parameter transitions at run time.
                   
enumeration Geometry2D
appinfo

                        The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
                   
enumeration Geometry3D
appinfo

                        The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most
                        primitive geometry nodes (Box, Cone, Cylinder, Sphere).
                   
enumeration Geospatial
appinfo

                        The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
                   
enumeration Grouping
appinfo

                        The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
                   
enumeration HAnim
appinfo

                        The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
                        Original name was H-Anim for X3D versions 3.0 through 3.3, both enumeration values HAnim and H-Anim are allowed to pass validation.
                   
enumeration H-Anim
appinfo

                        Legacy enumeration H-Anim for X3D versions 3.0-3.3 provides backwards compatibility with Humanoid Animation (HAnim) version 1, preferred form of enumeration value is HAnim.
                   
enumeration Interpolation
appinfo

                        Interpolator nodes provide keyframe-based animation capability.
                   
enumeration KeyDeviceSensor
appinfo

                        The Key Device Sensor defines how keyboard keystrokes are inserted into an X3D world.
                   
enumeration Layering
appinfo

                        The Layering component describes how to layer a set of subscene layers into a composite scene.
                   
enumeration Layout
appinfo

                        The Layout component defines how to precisely position content in a scene in relation to the rendered results, especially for integrating 2D content with 3D content.
                   
enumeration Lighting
appinfo

                        The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
                   
enumeration Navigation
appinfo

                        The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene.
                   
enumeration Networking
appinfo

                        The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
                   
enumeration NURBS
appinfo

                        The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
                   
enumeration ParticleSystems
appinfo

                        The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
                   
enumeration Picking
appinfo

                        The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
                   
enumeration PointingDeviceSensor
appinfo

                        Pointing device sensor nodes detect pointing events from user-interface devices, defining activities such as a user selecting a piece of geometry.
                   
enumeration TextureProjection
appinfo

                        TextureProjection nodes project texture images onto geometry in a scene.
                   
enumeration Rendering
appinfo

                        The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
                   
enumeration RigidBodyPhysics
appinfo

                        The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
                   
enumeration Scripting
appinfo

                        The Scripting component describes how Script nodes are used to effect changes in X3D worlds.
                   
enumeration Shaders
appinfo

                        The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
                   
enumeration Shape
appinfo

                        The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
                   
enumeration Sound
appinfo

                        The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
                   
enumeration Text
appinfo

                        The Text component defines how text strings are rendered in an X3D scene.
                   
enumeration Texturing
appinfo

                        The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
                   
enumeration Texturing3D
appinfo

                        The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
                   
enumeration Time
appinfo

                        The Time component defines how time is sensed, computed and associated with events in an X3D scene.
                   
enumeration VolumeRendering
appinfo

                        The Volume Rendering component provides the ability to specify and render volumetric data sets.
                   
annotation
appinfo
componentNameChoices are enumeration constants used to identify the profile for each scene-graph node, and also utilized by X3D element to identify the components required by the contained Scene. This list is bounded, no additional values are allowed.
source <xs:simpleType name="componentNameChoices">
 
<xs:annotation>
   
<xs:appinfo>componentNameChoices are enumeration constants used to identify the profile for each scene-graph node, and also utilized by X3D element to identify the components required by the contained Scene. This list is bounded, no additional values are allowed.</xs:appinfo>
   
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/concepts.html#Components"/>
 
</xs:annotation>
 
<xs:restriction base="xs:NMTOKEN">
   
<xs:enumeration value="Core">
     
<xs:annotation>
       
<xs:appinfo>
                        The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/core.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="CADGeometry">
     
<xs:annotation>
       
<xs:appinfo>
                        The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/CADGeometry.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="CubeMapTexturing">
     
<xs:annotation>
       
<xs:appinfo>
                        The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/environmentalTexturing"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="DIS">
     
<xs:annotation>
       
<xs:appinfo>
                        The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/dis.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="EnvironmentalEffects">
     
<xs:annotation>
       
<xs:appinfo>
                        Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/environmentalEffects.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="EnvironmentalSensor">
     
<xs:annotation>
       
<xs:appinfo>
                        The Environment Sensor nodes emit events indicating activity in the scene environment, usually based on interactions between the viewer and the world.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/environmentalSensor.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="EventUtilities">
     
<xs:annotation>
       
<xs:appinfo>
                        The Event Utility nodes provide the capability to filter, trigger, convert, or sequence numerous event-types for common interactive applications without the use of a Script node.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/eventUtilities.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Followers">
     
<xs:annotation>
       
<xs:appinfo>
                        The Follower nodes (Chasers and Dampers) support dynamic creation of smooth parameter transitions at run time.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/followers.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Geometry2D">
     
<xs:annotation>
       
<xs:appinfo>
                        The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/geometry2D.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Geometry3D">
     
<xs:annotation>
       
<xs:appinfo>
                        The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most
                        primitive geometry nodes (Box, Cone, Cylinder, Sphere).
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/geometry3D.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Geospatial">
     
<xs:annotation>
       
<xs:appinfo>
                        The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/geospatial.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Grouping">
     
<xs:annotation>
       
<xs:appinfo>
                        The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="HAnim">
     
<xs:annotation>
       
<xs:appinfo>
                        The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
                        Original name was H-Anim for X3D versions 3.0 through 3.3, both enumeration values HAnim and H-Anim are allowed to pass validation.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/hanim.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="H-Anim">
     
<xs:annotation>
       
<xs:appinfo>
                        Legacy enumeration H-Anim for X3D versions 3.0-3.3 provides backwards compatibility with Humanoid Animation (HAnim) version 1, preferred form of enumeration value is HAnim.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/hanim.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Interpolation">
     
<xs:annotation>
       
<xs:appinfo>
                        Interpolator nodes provide keyframe-based animation capability.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/interpolators.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="KeyDeviceSensor">
     
<xs:annotation>
       
<xs:appinfo>
                        The Key Device Sensor defines how keyboard keystrokes are inserted into an X3D world.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/keyDeviceSensor.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Layering">
     
<xs:annotation>
       
<xs:appinfo>
                        The Layering component describes how to layer a set of subscene layers into a composite scene.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/layering.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Layout">
     
<xs:annotation>
       
<xs:appinfo>
                        The Layout component defines how to precisely position content in a scene in relation to the rendered results, especially for integrating 2D content with 3D content.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/layout.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Lighting">
     
<xs:annotation>
       
<xs:appinfo>
                        The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/lighting.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Navigation">
     
<xs:annotation>
       
<xs:appinfo>
                        The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/navigation.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Networking">
     
<xs:annotation>
       
<xs:appinfo>
                        The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/networking.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="NURBS">
     
<xs:annotation>
       
<xs:appinfo>
                        The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/nurbs.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="ParticleSystems">
     
<xs:annotation>
       
<xs:appinfo>
                        The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/particleSystems.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Picking">
     
<xs:annotation>
       
<xs:appinfo>
                        The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/picking.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="PointingDeviceSensor">
     
<xs:annotation>
       
<xs:appinfo>
                        Pointing device sensor nodes detect pointing events from user-interface devices, defining activities such as a user selecting a piece of geometry.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/pointingDeviceSensor.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="TextureProjection">
     
<xs:annotation>
       
<xs:appinfo>
                        TextureProjection nodes project texture images onto geometry in a scene.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/textureProjector.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Rendering">
     
<xs:annotation>
       
<xs:appinfo>
                        The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/rendering.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="RigidBodyPhysics">
     
<xs:annotation>
       
<xs:appinfo>
                        The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/rigidBodyPhysics.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Scripting">
     
<xs:annotation>
       
<xs:appinfo>
                        The Scripting component describes how Script nodes are used to effect changes in X3D worlds.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/scripting.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Shaders">
     
<xs:annotation>
       
<xs:appinfo>
                        The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/shaders.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Shape">
     
<xs:annotation>
       
<xs:appinfo>
                        The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/shape.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Sound">
     
<xs:annotation>
       
<xs:appinfo>
                        The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/sound.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Text">
     
<xs:annotation>
       
<xs:appinfo>
                        The Text component defines how text strings are rendered in an X3D scene.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/text.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Texturing">
     
<xs:annotation>
       
<xs:appinfo>
                        The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Texturing3D">
     
<xs:annotation>
       
<xs:appinfo>
                        The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texture3D.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="Time">
     
<xs:annotation>
       
<xs:appinfo>
                        The Time component defines how time is sensed, computed and associated with events in an X3D scene.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/time.html"/>
     
</xs:annotation>
   
</xs:enumeration>
   
<xs:enumeration value="VolumeRendering">
     
<xs:annotation>
       
<!-- X3D version 3.3 -->
       
<xs:appinfo>
                        The Volume Rendering component provides the ability to specify and render volumetric data sets.
                   
</xs:appinfo>
       
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/volume.html"/>
     
</xs:annotation>
   
</xs:enumeration>
 
</xs:restriction>
</xs:simpleType>


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