For the purposes of this document, the following terms and definitions apply.
ISO and IEC maintain terminological databases for use in standardization at the following addresses:
— ISO Online browsing platform: available at www.iso.org/obp
— IEC Electropedia: available at www.electropedia.org
virtual character serving as the representative of a real character
thing or person to which action is directed or upon which something operates
specification of movement restrictions for an H-Anim figure
site for use by inverse kinematics (IK) systems
property or attribute of an object
surface feature on the body, providing a useful relative location or making a significant contribution to overall appearance
articulated 3D representation that depicts an animated character as defined in this International Standard
single H-Anim figure
position in an H-Anim figure where articulation may occur
mathematical process of recovering the movements of an object in the world from some other data
degree of fidelity based on number of joints in an H-Anim figure
elemental data type that contains a set of fields of other data types and/or other objects
humanoid figure posture for the initial geometric model of an H-Anim figure
system capable of displaying and manipulating an H-Anim figure
entire skeletal structure created after model geometry is completed
portion between joints of an H-Anim figure that represents geometry and appearance
feature point or location of semantic interest within an H-Anim figure