[x3d-public] Fwd: BVH tasks, joining forces, vim plugin

John Carlson yottzumm at gmail.com
Wed Oct 26 22:58:26 PDT 2022


Using Blender to convert BVH to X3D:


https://alastaira.wordpress.com/2014/04/25/batch-conversion-of-bvh-to-fbx-motion-capture-files/

(This produces FBX, but how about X3D?)


---------- Forwarded message ---------
From: John Carlson <yottzumm at gmail.com>
Date: Thu, Oct 27, 2022 at 12:51 AM
Subject: Re: BVH tasks, joining forces, vim plugin
To: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>


There seem to be a few steps forward.

Download bvh zips from cgspeed (create script, possibly cloning “BVH to
FBX” Script, replacing FBX conversion with X3D conversion).  Use x3d-edit
or other to convert bvh to x3d.

Fix any time-out issues with connection to savage.nps.edu.

Fix John’s X3D-Edit.

I’ll probably be zonked till 3, then I’ll start work on download ugh!

John

On Wed, Oct 26, 2022 at 8:29 PM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:

> John: thanks, I just tested, X3D-Edit converted successfully (with warning
> about very large file) and result validated for me.  Haven’t viewed the
> scene animation in X3D yet.
>
>
>
> Am running a full build on HAnim examples and will upload/announce on
> x3d-public when this example is ready.
>
>
>
> Preliminary results in sourceforge at
>
>
>
>    -
>    https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation/
>    - see Pirhouette.bvh  Pirhouette.bvh.txt  Pirhouette.x3d
>
>
>
> Results will be going to
>
>
>
>    -
>    https://www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation
>
>
>
> Question: were you able to find the original pirouette.bvh used by
> three.js in the CMU repository?  Or elsewhere on Web?  The github three.js
> site does not appear to give any provenance information for this model (and
> BVH file format does not have a place to put that).
>
>
>
> Onward we go…
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* John Carlson <yottzumm at gmail.com>
> *Sent:* Wednesday, October 26, 2022 2:59 PM
> *To:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; Michalis
> Kamburelis <michalis.kambi at gmail.com>; Joe D Williams <
> joedwil at earthlink.net>; Nicholas Polys <npolys at vt.edu>
> *Subject:* Fwd: BVH tasks, joining forces, vim plugin
>
>
>
> NPS WARNING: *external sender* verify before acting.
>
>
>
> Joe, Nicholas, can you help with debugging conversion of this
> pirouette.bvh in X3D-Edit?  There's a ton of stack trace from X3D-Edit when
> one tries the first two options from the X3D-Edit menu.  I'm unsure if the
> .bvh file currently works on michalis' convert.php page (may be worth a
> look as well, looked like .bvh was not accepted model type.
>
> I believe this may be the bvh file:
>
>
>
>
> https://github.com/mrdoob/three.js/blob/dev/examples/models/bvh/pirouette.bvh
> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fmrdoob%2Fthree.js%2Fblob%2Fdev%2Fexamples%2Fmodels%2Fbvh%2Fpirouette.bvh&data=05%7C01%7Cbrutzman%40nps.edu%7C360eba9b380a483d75cc08dab79d3d0d%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638024183231715044%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=P5ABvq%2BaolpVzFBiHK%2FNLdaqyHgLZYb18YGvxwe8fBw%3D&reserved=0>
>
>
>
> I will go looking for more .bvh files in three.js
>
>
>
> GL,
>
>
>
> John
>
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