[x3d-public] X3D4 Working Group agenda, 20 OCT 2022: discuss possible Avatar strategy

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Fri Oct 21 11:25:44 PDT 2022


You can find example BVH-to-X3D conversion results at

 

*	X3D Example Archives: Humanoid Animation, Motion Animation
*	Motion Capture (MOCAP) examples using Humanoid Animation (HAnim)
models illustrates conversion from BioVision Hierarchy (BVH) files for
Character animation (such as 1.bvh).
*
https://www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation
*
https://www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation
/1.bvh
*
https://www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation
/1.bvh.txt

 

Additional good examples welcome, we can add them to the HAnim Examples
archive.  Got one?

 

I just checked the BVH converter in rejuvenated X3D-Edit and it seems to
still work fine.  8)

 

*	Menu item: X3D-Edit
*	https://sourceforge.net/projects/x3d/files
*
https://www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation
/X3D-EditBvhImport.png

 

Adapting the X3D-Edit converter source to be part of our X3DJSONLD X3DJSAIL
X3DPSAIL libraries seems like an interesting utility function to add
someday.

 

*
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/tools/X3dEdit
4.0/X3dEditModuleSuite/X3dSourceFilePalette/src/org/web3d/x3d/actions/conver
sions/BvhToX3dConversionAction.java

 

Have fun with X3D and BVH!  8)

 

all the best, Don

-- 

Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu

Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149

X3D graphics, virtual worlds, Navy robotics https://
faculty.nps.edu/brutzman

 

From: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu> 
Sent: Thursday, October 20, 2022 11:22 AM
To: John Carlson <yottzumm at gmail.com>
Cc: X3D Public Mailing List (x3d-public at web3d.org) <x3d-public at web3d.org>;
h-anim at web3d.org; Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
Subject: RE: [x3d-public] X3D4 Working Group agenda, 20 OCT 2022: discuss
possible Avatar strategy

 

Hi John.  Good ideas, thanks for sharing them.

 

Once again, it appears as if all the capabilities necessary to accomplish
that are defined in X3D4 with immense sets of BVH captures available out
there.  Good hunting, sir.

 

*	X3D4 Architecture, 26.3.4 HAnimMotion
*
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/
components/hanim.html#HAnimMotion

 

*	HAnim 2.0 Part 2:  Humanoid animation (HAnim) motion data animation,
4 Concepts
*
https://www.web3d.org/documents/specifications/19774-2/V2.0/MotionDataAnimat
ion/Concepts.html

 

all the best, Don

-- 

Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
<mailto:brutzman at nps.edu> 

Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149

X3D graphics, virtual worlds, Navy robotics https://
faculty.nps.edu/brutzman

 

From: John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com> > 
Sent: Thursday, October 20, 2022 10:46 AM
To: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
Cc: X3D Public Mailing List (x3d-public at web3d.org
<mailto:x3d-public at web3d.org> ) <x3d-public at web3d.org
<mailto:x3d-public at web3d.org> >; h-anim at web3d.org <mailto:h-anim at web3d.org> 
Subject: Re: [x3d-public] X3D4 Working Group agenda, 20 OCT 2022: discuss
possible Avatar strategy

 

Hmm.  I suggest extending the BVH to include multifigure collaborative
motions like dancing (think Virginia Reel) and sports.  That is, some kind
of composed BVH with multiple avatars.

 

This may already be done.

 

Thanks!

 

On Thu, Oct 20, 2022 at 11:46 AM Brutzman, Donald (Don) (CIV)
<brutzman at nps.edu <mailto:brutzman at nps.edu> > wrote:

X3D Working Group meets weekly for continued advancement of the X3D4
Specifications.

 

*        Meeting time 09-1000 pacific, each Friday

*
https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
<https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fus02web.z
oom.us%2Fj%2F81634670698%3Fpwd%3Da1VPeU5tN01rc21Oa3hScUlHK0Rxdz09&data=05%7C
01%7Cbrutzman%40nps.edu%7Cd934066c06b54d9e5f2908dab2c300ef%7C6d936231a51740e
a9199f7578963378e%7C0%7C0%7C638018848839423330%7CUnknown%7CTWFpbGZsb3d8eyJWI
joiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7
C&sdata=MW4v64xMIXK24IDZdceGKtDDqgWP60YwubSLqOfSCFw%3D&reserved=0>  

*        https://zoom.us/j/148206572
<https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fzoom.us%2
Fj%2F148206572&data=05%7C01%7Cbrutzman%40nps.edu%7Cd934066c06b54d9e5f2908dab
2c300ef%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638018848839423330%7CUn
known%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJX
VCI6Mn0%3D%7C2000%7C%7C%7C&sdata=ioWhHDclKh8aalrR84sI08Iw9SELPg68b7Xo6GMEtFA
%3D&reserved=0>   Password 483805 

*        https://www.web3d.org/member/teleconference-information

 

Here is a "new" proposed strategy, trying to say crisply the many essential
ideas that are well known already by active participants in the X3D
community.

 

 

(draft) Avatar Strategy: Open, Interoperable, Personal, Secure

 

No standardized definition for "avatars" is provided in X3D4, but.

 

*        Many alternatives are possible, the "X" in "X3D" is Extensible.
Vive la difference!

*        X3D includes multiple levels of detail (LOD) if progressive avatar
fidelity desired, this is essential for hugely scalable worlds.

*        Most powerful Web3D example design to date:  Silhouette Avatars by
IVN, https://ivn.net
<https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fivn.net%2
F&data=05%7C01%7Cbrutzman%40nps.edu%7Cd934066c06b54d9e5f2908dab2c300ef%7C6d9
36231a51740ea9199f7578963378e%7C0%7C0%7C638018848839423330%7CUnknown%7CTWFpb
GZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C
2000%7C%7C%7C&sdata=CtDmvmFFwBAvZim267Kyo9joM1Ey7g%2BuVb%2F9TgeMhy8%3D&reser
ved=0> 

*        Metadata for identity, secure digital signature and even encryption
is possible.

*        Composing 3D scans and motion-capture (mocap) data for full avatar
realism remains really interesting!  Interesting progress continues on this
challenge.

 

X3D Working Group intends to demonstrate whatever avatar definitions are
agreed upon by Metaverse Standards Forum.  We expect to show full matching
Implementation and Evaluation using X3D, learning further what avatar
designs work well.

 

 

Let's discuss please.  All inputs and discussion welcome.

 

Corresponding Web3D member-only draft slideset available at

*	Representing Metaverse Humans with Open Standards
*	Humanoid Animation (HAnim) and X3D4 ISO Specification Support
*	Web3D Consortium Communications Team
*
https://docs.google.com/presentation/d/13yAhoU9h7Buy5fUjSpPoOHYVJ6dgJDYulDS9
Ze8na4M/edit#slide=id.p
<https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdocs.goog
le.com%2Fpresentation%2Fd%2F13yAhoU9h7Buy5fUjSpPoOHYVJ6dgJDYulDS9Ze8na4M%2Fe
dit%23slide%3Did.p&data=05%7C01%7Cbrutzman%40nps.edu%7Cd934066c06b54d9e5f290
8dab2c300ef%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638018848839423330%
7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwi
LCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=BCjRn2m6AHyoKAepLl9oYn%2BLOjWDgTmTsCCzb
RwIVbw%3D&reserved=0> 

 

Membership has value!

*	Join the Web3D Consortium
*	The Web3D Consortium is a non-profit group open to industry,
academic, government and individual members.
*	https://www.web3d.org/join

 

Have fun with X3D, Human Animation and Avatars!  8)

 

all the best, Don

-- 

Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
<mailto:brutzman at nps.edu> 

Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149

X3D graphics, virtual worlds, Navy robotics https://
faculty.nps.edu/brutzman <http://faculty.nps.edu/brutzman> 

 

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