[x3d-public] Anyone interested in building an X3D import/export for Three.js?

Nicholas Polys npolys at vt.edu
Tue Oct 11 14:26:04 PDT 2022


An alternative ,
Perhaps if new to the
Three.js internals , would be to examine the data structures that are
populated from the current three
J's vrml loader and  bolt in an xml parsing front end to pull those data
structures from the
X3d file

Then expand node support ...
?

This is fun and there are lots of little projects in x3dom and blender as
well...

On Tue, Oct 11, 2022, 4:51 PM John Carlson <yottzumm at gmail.com> wrote:

> Ok!   I have 1-2 hours a day to work on it.
> Nicholas,
>
> Here are my initial thoughts.
>
> 1.  Determine which object model to use.
>
> 2.  Possibly use a preprocessor/post-processor
>
> 3.  Which profile to target
>
> 4. Come up with a good design
>
> 5.  Investigate previous attempts, formats
>
> 6.   Develop an exporter, then an importer.  So far, I have only worked on
> Three.js importers.  I do know not know if this will be green field
> programming or not.
>
> My next step will be looking at three.js exporters.
>
>
>
> On Tue, Oct 11, 2022 at 8:41 AM Nicholas Polys <npolys at vt.edu> wrote:
>
>> Sure!
>>
>> On Tue, Oct 11, 2022, 6:23 AM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> https://threejs.org/editor/
>>>
>>> https://threejs.org/examples/#webgl_loader_vrml
>>>
>>> https://github.com/coderextreme/three-x3d-loader
>>>
>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>>
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