[x3d-public] Text-to-mesh

John Carlson yottzumm at gmail.com
Sat Oct 1 21:29:03 PDT 2022


Ok.

I imagine some perhaps future tool where a prompt or description is given
and a games/unreal/unity world/universe/metaverse is produced.  can we do
this with VRML or XML?  I understand that XR may not initially be supported.

Originally, in 1986, I envisioned a description of games rules being
converted to a game, with something like Cyc.

Eventually, I even wrote a crazy8s game using OpenCyc.  The product was way
too slow.

I’ve also envisioned using version space algebra or EGGG or Ludii to do
this.   I even wrote a card table top to record plays.  I tried to find
commonalities between moves, but no supercomputer was available.

I guess i want to have an AI cache everything needed for the game, so
interaction can be really fast.

Is the Web3D Consortium Standards/Metaverse Standards up to the task?

How does game mechanics link up with rendering?  Michalis?

John

On Sat, Oct 1, 2022 at 10:34 PM John Carlson <yottzumm at gmail.com> wrote:

> Even as a start, semantics metadata to image or video would be a start.
> I’m not sure what’s possible with Graph Convolution Networks (GCNs).
>
> John
>
> On Sat, Oct 1, 2022 at 9:17 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> I realize image-to-3D and video-to-3D may be possible already.
>>
>> John
>>
>> On Sat, Oct 1, 2022 at 9:05 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> Now with prompt engineering, we can do text-to-image and text-to-video.
>>>   Now, how about text(description)-to-mesh, text(description)-to-shape,
>>> text(description)-to-scene, or even text(description)-to-world?
>>>
>>> Can semantics help this?
>>>
>>> John
>>>
>>
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