[x3d-public] Procedural collectors, Chaotic collectors
John Carlson
yottzumm at gmail.com
Sat Mar 12 13:49:43 PST 2022
Joe, it was a pun on garbage collectors. My apologies for seeming serious.
Maybe we should have liquid/solid/gas/plasma emitters/generators.
Subclasses and PROTOs reign!
John
On Sat, Mar 12, 2022 at 3:30 PM Joseph D Williams <joedwil at earthlink.net>
wrote:
>
> - So there are “garbage emitters/generators”
>
>
>
> Since we took the giant step of allowing particle to be a shape, not just
> a point, might as well call the whatever is the item sourced or sinked from
> the thing a particle.
>
> Thanks,
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Saturday, March 12, 2022 1:06 PM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *[x3d-public] Procedural collectors, Chaotic collectors
>
>
>
> To continue the discussion of collectors, I will introduce 2 newer terms,
> “procedural collector” and “chaotic collector.” These might be considered
> the opposite of procedural generation and then the variety of X3D particle
> system emitters matched with new collector nodes.
>
>
>
> So there are “garbage emitters/generators” and “garbage collectors,” of
> course. First we need better modeling of the problem space for collectors.
>
>
>
> X3D Proto Design welcome!
>
>
>
> Fluid system X3D proto design welcome! Fluid emitters and fluid
> collectors welcome!
>
>
>
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