[x3d-public] glTF files end in .gltf and .glb (binary)

John Carlson yottzumm at gmail.com
Fri Feb 4 14:57:17 PST 2022


Joe, what I do in X3D JSON validation is give the user a chance to cancel
the load operation if the JSON file doesn’t validate.   No, I don’t
validate #sourceCode yet.  Script.js expects the JavaScript in a particular
way, not any JavaScript.   And yes, I have not yet figured out a way not to
do evals.   I’m fairly sure X_ITE still does evals too.  X3DOM wins here.

Maybe we should figure out how to do JavaScript declaratively?

Hmm

On Fri, Feb 4, 2022 at 4:19 PM Joseph D Williams <joedwil at earthlink.net>
wrote:

> If encoding an entire scenegraph in .json, then it should have a suffix
> like .x3dj for an x3d file encoded in Json. A precise schema should not be
> a problem just that the x3d json  appears to read more like vrml classic in
> structure the last I saw (container field name precedes the node name)?
>
> Anyway, then a gltf file intended to be used directly as a node or field
> in a node of the scene should be named as an ordinary gltf file.
>
> Again, I don’t see the need a json language binding, like xml or classic
> since I really don’t like the typical formatting for json and a complicated
> scene would look like lots of whitespace.
>
> Sure ,if you know that form it is not that much harder to edit the text,
> just that since we can show that x3d can be encoded in json, just a proof
> that x3d is mostly fine, and that json is mostly very able to encode all or
> parts of x3d nodes and structures, No big deal or great reason to need a
> standard canonical form for encoding x3d in json except to find potential
> problems in  transcoding, which might give a clue if something deep wrong
> in x3d encoding.
>
> Thanks,
>
> Joe
>
>
>
>
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Friday, February 4, 2022 12:29 PM
> *To: *Michalis Kamburelis <michalis.kambi at gmail.com>
> *Cc: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] glTF files end in .gltf and .glb (binary)
>
>
>
> One thing I tried to adopt when developing X3DJSONLD was a “standards
> neutral” approach.   That means it would be applicable for X3D, XSeen,
> glTF, SVG, HTML, etc.  in the spirit of D3.js.   So it isn’t an SAI
> interface.  Someone else should work on that who already has a scenegraph
> built.
>
>
>
> X3D JSON schema is a patch in X3DJSONLD at this point, if the XML/DOM
> output isn’t validated.   I have not heard of XML validation in X3DOM or
> X_ITE.
>
>
>
> I would welcome SVG JSON and HTML JSON standardization at this point.
>
>
>
> John
>
>
>
> On Fri, Feb 4, 2022 at 2:09 PM John Carlson <yottzumm at gmail.com> wrote:
>
> We use .json because we started that way, not for any reasonable reason.
> I agree we should put in effort to change, I think some things like this
> may currently be hard-coded into X3DOM at this point.
>
>
>
> We don’t have any X3D JSON standard at this point, so often we make
> decisions that may require a lot of rework, such as changing property names
> for cross language compatibility, or simple decisions, like changing
> default field values.   Ultimately we’ll settle on a standard, but
> everything is pretty much up in the air, probably because we’re waiting for
> a JSON Schema standard.   Tools are starting to fail behind the drafts of
> the JSON schema standards, for example, there is no Java implementation of
> the 2020-12 draft that I know of.   We thought we had a good Java tool, but
> in hindsight, we probably jumped the gun.
>
>
>
> So the JSON standards world is pretty much a mess.   Good python tools
> that worked extremely quickly were displaced by extremely slow alternatives.
>
>
>
> In hindsight, I wish we were still at draft07.   Lots of good tool support
> in many languages.
>
>
>
> There’s one good thing that I treasure in all of this, and that’s the Ajv
> package.   Please fund if you can!
>
>
>
> I do not know if glTF ASCII is going through the same schema pains we are.
>
>
>
> Also Andreas did some good work in the JSON loading in SAI for X3DOM.  I
> suggest adopting it for the JavaScript and perhaps other language bindings.
>
>
>
> John
>
>
>
> On Fri, Feb 4, 2022 at 12:36 PM Michalis Kamburelis <
> michalis.kambi at gmail.com> wrote:
>
> Indeed, glTF files should have .gltf or .glb extensions. (See
>
> https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#file-extensions-and-media-types
> , """JSON glTF files SHOULD use .gltf extension and model/gltf+json
> Media Type."""")
>
> While .gltf is also valid JSON, using a generic .json extension for
> them feels "unnecessarily generic". It would be like using .xml
> instead of .x3d for models in X3D XML encoding.
>
> That being said, why do you validate with X3D JSON schema all *.json?
> Shouldn't X3D JSON also have a specific extension, not use generic
> .json?
>
> Regards,
> Michalis
>
> pt., 4 lut 2022 o 18:21 John Carlson <yottzumm at gmail.com> napisał(a):
> >
> > I believe glTF files end in .gltf and .glb (binary), not .json.   Please
> confirm and update glTF .json files found in archives.  See files below in
> X3dForAdvanceModeling.   They do no pass X3D JSON schema.
> >
> > Thanks, John
> >
> > $ grep file: results.txt |grep -i /gltf|sort -u
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/AlphaBlendModeTest.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/AntiqueCamera.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/AttenuationTest.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/DamagedHelmet.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/DragonAttenuation.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/GlamVelvetSofa.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/Lantern.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/Suzanne.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/ToyCar.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/TransmissionTest.json
> >  file: C:/x3d-code/
> www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/WaterBottle.json
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20220204/4309869f/attachment-0001.html>


More information about the x3d-public mailing list