[x3d-public] John’s New Focus: bvh in “MineCraft”

John Carlson yottzumm at gmail.com
Sun Apr 24 16:06:11 PDT 2022


The main idea, I think is to tie .bvh files to DanceWriting poses, then
figure out some way to interpolate .bvh files for the final animation.

If we can recognize faces, can we recognize body motions?   Any help with
this would help me.

On Sun, Apr 24, 2022 at 5:42 PM John Carlson <yottzumm at gmail.com> wrote:

> It seems like my focus is drifting into Doug’s “crowds” in the form of
> dance troupes.   In particular, I am thinking of modeling the “Virginia
> Reel” and possibly other folk dancing (square dancing).
>
> For this, I will need some kind of notation.  So far I have chosen
> DanceWriting.org, but I’m open to other suggestions.  The idea would be for
> choreographers to model at a high level, like saying “pirouette” or
> clicking or an “animicon” without specifying low level details.  I realize
> this can be done with X3D PROTOs.   I realize that this should be
> internationalized.
>
> The model for this is MineCraft.   I should have an inventory of dance
> moves, and crafting tools to built more complex moves.  And I should be
> able to move dancers on a stage and assign them dance moves at
> different times.
>
> Ultimately I’d like to do some kind of motion capture to create programmes
> (in many senses of the word).   Think of the human body as the architecture
> (in terms of instructions one might give).
>
> If someone could point me at pre-existing BVH motion files, that would be
> super helpful.   I’m going to start searching.
>
> The goal of all of this is to create a “movement crafting tool”, along the
> lines of SignWriting.org, that could be used to create programmes.   That
> is, use something like Kinect to input and edit programmes.
>
> “We do not sense the world subjectively or objectively, rather it’s about
> what we do to the world, and what the world does to us.”
>
> John
>
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