[x3d-public] Accessing glTF Internal Data

GPU Group gpugroup at gmail.com
Tue Apr 5 16:25:49 PDT 2022


Thanks for pointing that out Leonard. How about something like
url='library.gltf#Node:0' , or .Node[0] ?

On Tue, Apr 5, 2022 at 4:48 PM Leonard Daly <Leonard.Daly at realism.com>
wrote:

> I have seen many recent discussions on this list refer to something like
> 'model.glTF#name'. In usual HTTP referencing the '#name' is a search string
> that refers to a unique ID in the HTML.
>
> If the intent is to use the same concept for accessing internal glTF data,
> it is (very) important to note that the name is not required and it need
> not be unique. The best references are the indices that are used to refer
> to various nodes, buffers, etc. I do not know, nor am I suggesting how to
> refer to indices.
> --
> *Leonard Daly*
> 3D Systems & Cloud Consultant
> LA ACM SIGGRAPH Past Chair
> President, Daly Realism - *Creating the Future*
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20220405/73fcbb4e/attachment.html>


More information about the x3d-public mailing list