[x3d-public] animated 3D multiuser. When? How?

John Carlson yottzumm at gmail.com
Wed Nov 10 18:13:11 PST 2021


And Andreas helped with shaders too, working on split between hemispheres.

John

On Wed, Nov 10, 2021 at 8:11 PM John Carlson <yottzumm at gmail.com> wrote:

> Thanks.  I got the sliders from X3DOM if that’s not obvious.   Various
> people, Holger, Yvonne and Mick have helped with shaders.  Paul Debevec did
> the images.
>
> I provided mesh and X3D code and vertex shader code.
>
> So a group effort.
>
> John
>
> On Wed, Nov 10, 2021 at 8:33 AM GL <info at 3dnetproductions.com> wrote:
>
>> This is nice work you did.
>>
>> With XMLHttpRequest (or fetch) in javascript you could send/receive data
>> via a server.
>>
>> However, be aware of the security risks involved, which is one of the
>> reasons we have not converted our multiuser world to HTML5 to date.
>>
>> https://javascript.info/xmlhttprequest
>>
>> Gina-Lauren
>>
>> ________________________________________________________
>> * * * Interactive Multimedia - Internet Management * * *
>>   * *  Virtual Reality -- Application Programming  * *
>>     *   3D Net Productions  3dnetproductions.com   *
>>
>>
>>
>>
>>
>>
>> > -----Original Message-----
>> > From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of
>> John
>> > Carlson
>> > Sent: Tuesday, November 9, 2021 8:50 PM
>> > To: X3D Graphics public mailing list; Don Brutzman; Terry Norbraten;
>> > Christoph Valentin; Joseph D Williams; Efi Lakka
>> > Subject: [x3d-public] animated 3D multiuser. When? How?
>> >
>> > I have some parameters on a web page I'd like to share with people
>> > across the web.  I drag the sliders on my web page, and the sliders
>> > modify on their web pages.  The sliders affect the object in the scene.
>> > The object and sliders should be near identical on all web pages.
>> >
>> > https://coderextreme.net/X3DJSONLD/src/main/html/sphere.html
>> >
>> > I don't need full 3D sharing.  First focus on parameters, and then
>> > perhaps position and orientation of the camera.  Each web browser can do
>> > graphics on it's own.
>> >
>> > There are no avatars. Maybe just a pointer would be possible also to
>> share.
>> >
>> > How might this be done in X3D, in a standards oriented fashion?
>> >
>> > Why hasn't this already been achieved?   What can I do with DIS?
>> >
>> > I would suggest something like Socket.IO or Meteor, but I don't know
>> > about multi-user DIS, HTML, XML or VRML standards yet (scripts?
>> > WebRTC?). It seems like setting up for multicast is a pain in the rear.
>> > And VPN seems like a security incident waiting to happen.
>> >
>> > Ideally, I could accomplish this without server support, but a community
>> > where I could add my friends, like Steam, would be preferred.  It's
>> > desirable to be able to put up like a so-called "Multi-press" or Discord
>> > server would be easy for anyone. How do I hook up Discord to a shared
>> > web page?
>> >
>> > Voice can initially be done with other tools (Discord), but I hope X3D
>> > audio, W3C audio or WebRTC can be used to do voice communication in the
>> > future.
>> >
>> > I understand I can already do this through zoom in a kind of teacher has
>> > entire control kind of way.
>> >
>> > Can we create a best practices document to select tools for doing such
>> > things and the effort required?
>> >
>> >
>> > John
>> >
>> >
>> > _______________________________________________
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>> > x3d-public at web3d.org
>> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>>
>>
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>
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