[x3d-public] ... glTF examples

Nicholas Polys npolys at vt.edu
Sat Mar 27 12:45:18 PDT 2021


https://castle-engine.io/view3dscene.php

from the docs there, it looks like
Kambi has mapped across and supporting several formats
 and cmd line conversions

?:-)

br,
 _n_polys


On Sat, Mar 27, 2021 at 2:46 PM Joseph D Williams <joedwil at earthlink.net>
wrote:

> Maybe avoiding, but I am looking for some expertise in taking an example I
> am familiar with and  generating some gltf thingies to show alternate
> delivery.
>
> I would like to see some stuff from the hanim kicker because it has  a
> relatively simple animation, skin, skeleton, and skin-joint bindings and
> weights. I am thinking that this would make a fine example of how to
> package all an example humanoid, maybe developing into modules so to make
> it easy to swap animations, for example.
>
> Thanks for any code anybody has,
>
> Joe
>
>
>
> *From: *Nicholas Polys <npolys at vt.edu>
> *Sent: *Saturday, March 27, 2021 10:59 AM
> *To: *John Carlson <yottzumm at gmail.com>
> *Cc: *Joseph D Williams <joedwil at earthlink.net>; Andreas Plesch
> <andreasplesch at gmail.com>; X3D Graphics public mailing list
> <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] ... glTF examples
>
>
>
> Castle Engine ??
>
>
>
> On Fri, Mar 19, 2021 at 10:03 PM John Carlson <yottzumm at gmail.com> wrote:
>
> This one appears to have the most promise, but I haven’t tried it:
>
>
>
> https://3d-convert.com/en/convert/x3d-to-gltf.html
>
>
>
>
>
> On Fri, Mar 19, 2021 at 8:37 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
>
>
>
>
> Can we get/make glTF(s) from some x3d hanim examples?
>
> Example ‘standard’ humanoid model data and animations encoded in both
> styles?
>
> That is, we have a curated x3d hanim ‘standard’ skeleton and skin with
> interpolator animations example and I would really like to see how to use
> the best of both data styles as an example deliverable.
>
>
>
> showforum=80  pinned
>
> . . . because the Solar System ain’t gonna model itself …
>
> PercyMAP
>
> Surface feature exploration and identification tool - amazing view-source
> and data repositories
>
>
>
> Thanks and Best,
>
> Joe
>
>
>
> *From: *Andreas Plesch <andreasplesch at gmail.com>
> *Sent: *Tuesday, March 16, 2021 7:10 AM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] ... glTF examples
>
>
>
>
> 5. glTF examples
>
> We'd like to offer more examples of glTF with X3D4 for display,
> demonstration, and implementation efforts.
>
>
>
> Following the recent Mars rover landing, I generated an interactive map
> with an animated glTF rover model:
>
>
>
> https://bit.ly/PercyMAP
>
>
>
> I am sharing it on an amateur but high level online forum:
>
>
>
> http://www.unmannedspaceflight.com/index.php?showforum=80
>
>
>
> In addition to the glTF inline, there are Protos, and some dom integration
> of HUD functionality and buttons.
>
>
>
> For more public, non-specialist scenes, it is more important to guide the
> experience. I found x3dom options to restrict keyboard and mouse navigation
> especially useful. X3D may consider such more fine grained controls on top
> of the navigation modes. It may mean recommending additional navigation
> modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM etc., or have a
> modifier to existing modes such as mode="-rotate" which would disable
> rotation.  Browser are allowed to have such nonstandard navigation modes
> but I think it may make sense to standardize them. A question for the UI
> working group.
>
>
>
>
>
>
>
>
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
>
>
>
> --
>
> Nicholas F. Polys, Ph.D.
>
> Director of Visual Computing
> Virginia Tech Research Computing
>
> Affiliate Professor
> Virginia Tech Department of Computer Science
>
>
>


-- 
Nicholas F. Polys, Ph.D.

Director of Visual Computing
Virginia Tech Research Computing

Affiliate Professor
Virginia Tech Department of Computer Science
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210327/54a7a4e8/attachment.html>


More information about the x3d-public mailing list