[x3d-public] ... glTF examples

Nicholas Polys npolys at vt.edu
Tue Mar 16 22:27:38 PDT 2021


WOW!!!!

This is so fun  Andreas~!
Thank you for sharing the art of the possible!

AND <insert alien emoji>  TO THE STARS  !@b :-)

yours,
_n_polys



On Tue, Mar 16, 2021 at 10:10 AM Andreas Plesch <andreasplesch at gmail.com>
wrote:

>
>> 5. glTF examples
>>
>> We'd like to offer more examples of glTF with X3D4 for display,
>> demonstration, and implementation efforts.
>>
>>
> Following the recent Mars rover landing, I generated an interactive map
> with an animated glTF rover model:
>
> https://bit.ly/PercyMAP
>
> I am sharing it on an amateur but high level online forum:
>
> http://www.unmannedspaceflight.com/index.php?showforum=80
>
> In addition to the glTF inline, there are Protos, and some dom integration
> of HUD functionality and buttons.
>
> For more public, non-specialist scenes, it is more important to guide the
> experience. I found x3dom options to restrict keyboard and mouse navigation
> especially useful. X3D may consider such more fine grained controls on top
> of the navigation modes. It may mean recommending additional navigation
> modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM etc., or have a
> modifier to existing modes such as mode="-rotate" which would disable
> rotation.  Browser are allowed to have such nonstandard navigation modes
> but I think it may make sense to standardize them. A question for the UI
> working group.
>
>
>
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>


-- 
Nicholas F. Polys, Ph.D.

Director of Visual Computing
Virginia Tech Research Computing

Affiliate Professor
Virginia Tech Department of Computer Science
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