[x3d-public] CubeMap Textures in X3DJSAIL. Breaking bug! back/backTexture used 6 times instead of once. Please fix very soon, so I can use X3DJSAIL

John Carlson yottzumm at gmail.com
Tue Jun 1 21:56:46 PDT 2021


Here are the files that are affected:

~/X3DJSONLD/src/main/data$ grep ComposedCubeMapTexture *x3d|grep -v new
ball.x3d:                <ComposedCubeMapTexture DEF="texture">
ball.x3d:                </ComposedCubeMapTexture>
ball.x3d:                       <ComposedCubeMapTexture 
USE="texture"></ComposedCubeMapTexture>
ball.x3d:                       <ComposedCubeMapTexture 
USE="texture"></ComposedCubeMapTexture>
ball.x3d:                       <ComposedCubeMapTexture 
USE="texture"></ComposedCubeMapTexture>
ball.x3d:                       <ComposedCubeMapTexture 
USE="texture"></ComposedCubeMapTexture>
bubbles.x3d:                <ComposedCubeMapTexture 
containerField='texture'>
bubbles.x3d:                </ComposedCubeMapTexture>
bub.x3d: <ComposedCubeMapTexture DEF="texture">
bub.x3d: </ComposedCubeMapTexture>
bub.x3d: <ComposedCubeMapTexture USE="texture"/>
flowerproto.x3d: <ComposedCubeMapTexture DEF="texture">
flowerproto.x3d: </ComposedCubeMapTexture>
flowerproto.x3d: <ComposedCubeMapTexture USE="texture"/>
flowers4.x3d:                    <ComposedCubeMapTexture>
flowers4.x3d:                    </ComposedCubeMapTexture>
flowers7.x3d:                <ComposedCubeMapTexture DEF="texture">
flowers7.x3d:                </ComposedCubeMapTexture>
flowers7.x3d:                     <ComposedCubeMapTexture USE="texture"/>
flowers7.x3d:                     <ComposedCubeMapTexture USE="texture"/>
flowers.x3d:                            <ComposedCubeMapTexture 
DEF="texture">
flowers.x3d: </ComposedCubeMapTexture>
flowers.x3d:                      <ComposedCubeMapTexture USE="texture"/>
flowers.x3d:                      <ComposedCubeMapTexture USE="texture"/>
geo.x3d:                    <ComposedCubeMapTexture DEF='texture'>
geo.x3d:                    </ComposedCubeMapTexture>
geo.x3d:                                <ComposedCubeMapTexture 
USE="texture"></ComposedCubeMapTexture>
geo.x3d:                                <ComposedCubeMapTexture 
USE="texture"></ComposedCubeMapTexture>
mirror2.x3d:                <ComposedCubeMapTexture>
mirror2.x3d:                </ComposedCubeMapTexture>
mirror.x3d:                <ComposedCubeMapTexture>
mirror.x3d:                </ComposedCubeMapTexture>

On 6/1/21 11:41 PM, John Carlson wrote:
>
> So let's look at some of the products of X3DJSAIL and X3DJSONLD 
> (either through Java or Node.js).  I backed out my change in the XML 
> back to 3.3
>
>
> ~/X3DJSONLD/src/main/data$ egrep ImageTexture ball.x3d ball.x3d.new 
> ball.newPrettyPrint.intermediate.x3d ball.new.x3d
>
> [ this is the original XML file.   See the 6 different containerFields ]
>
> ball.x3d:                       <ImageTexture 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"' 
> containerField="backTexture"/>
> ball.x3d:                       <ImageTexture 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"' 
> containerField="bottomTexture"/>
> ball.x3d:                       <ImageTexture 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"' 
> containerField="frontTexture"/>
> ball.x3d:                       <ImageTexture 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"' 
> containerField="leftTexture"/>
> ball.x3d:                       <ImageTexture 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"' 
> containerField="rightTexture"/>
> ball.x3d:                       <ImageTexture 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"' 
> containerField="topTexture"/>
>
>
>
> [ this is the XML after the JSON goes through X3DJSONLD.js. Notice 
> that containerField names are preserved. ]
>
>
> ball.x3d.new:<ComposedCubeMapTexture containerField="texture" 
> DEF="texture"><ImageTexture containerField="backTexture" 
> url=""../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png""></ImageTexture>
> ball.x3d.new:<ImageTexture containerField="bottomTexture" 
> url=""../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png""></ImageTexture>
> ball.x3d.new:<ImageTexture containerField="frontTexture" 
> url=""../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png""></ImageTexture>
> ball.x3d.new:<ImageTexture containerField="leftTexture" 
> url=""../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png""></ImageTexture>
> ball.x3d.new:<ImageTexture containerField="rightTexture" 
> url=""../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png""></ImageTexture>
> ball.x3d.new:<ImageTexture containerField="topTexture" 
> url=""../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png""></ImageTexture>
>
>
> [ this is the intermediate output from X3DJSAIL Note a single 
> containerField.  ]
>
> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
> containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'/>
> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
> containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'/>
> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
> containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'/>
> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
> containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'/>
> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
> containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'/>
> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
> containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'/>
>
>
> [ This is the output from Node.js/X3DJSAIL, I believe.  Note that the 
> containerField's echo the above intermediate form. ]
>
> ball.new.x3d:            <ImageTexture containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'/>
> ball.new.x3d:            <ImageTexture containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'/>
> ball.new.x3d:            <ImageTexture containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'/>
> ball.new.x3d:            <ImageTexture containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'/>
> ball.new.x3d:            <ImageTexture containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'/>
> ball.new.x3d:            <ImageTexture containerField='back' 
> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'/>
>
>
> Note that if I call "setFront()" or "setFrontTexture()" I expect the 
> containerField to be set.   So I wrote Java like this:
>
>
> .addChild(new Transform()
>           .addChild(new Shape()
>             .setGeometry(new Sphere())
>             .setAppearance(new Appearance()
>               .setMaterial(new Material().setDiffuseColor(new float[] 
> {0.7f,0.7f,0.7f}).setSpecularColor(new float[] {0.5f,0.5f,0.5f}))
>               .setTexture(new ComposedCubeMapTexture().setDEF("texture")
>                 .setBackTexture(new ImageTexture().setUrl(new 
> MFString6().getArray()))
>                 .setBottomTexture(new ImageTexture().setUrl(new 
> MFString7().getArray()))
>                 .setFrontTexture(new ImageTexture().setUrl(new 
> MFString8().getArray()))
>                 .setLeftTexture(new ImageTexture().setUrl(new 
> MFString9().getArray()))
>                 .setRightTexture(new ImageTexture().setUrl(new 
> MFString10().getArray()))
>                 .setTopTexture(new ImageTexture().setUrl(new 
> MFString11().getArray())))
>
>
> And Node.js like this:
>
>
>           .addChild((new autoclass.Shape())
>             .setGeometry((new autoclass.Sphere()))
>             .setAppearance((new autoclass.Appearance())
>               .setMaterial((new 
> autoclass.Material()).setDiffuseColor(java.newArray("float", 
> [java.newFloat(0.7), java.newFloat(0.7), 
> java.newFloat(0.7)])).setSpecularColor(java.newArray("float", 
> [java.newFloat(0.5), java.newFloat(0.5), java.newFloat(0.5)])))
>               .setTexture((new 
> autoclass.ComposedCubeMapTexture()).setDEF("texture")
>                 .setBackTexture((new 
> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
> ["../resources/images/all_probes/stpeters_cross/stpeters_back.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"])))
>                 .setBottomTexture((new 
> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
> ["../resources/images/all_probes/stpeters_cross/stpeters_bottom.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"])))
>                 .setFrontTexture((new 
> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
> ["../resources/images/all_probes/stpeters_cross/stpeters_front.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"])))
>                 .setLeftTexture((new 
> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
> ["../resources/images/all_probes/stpeters_cross/stpeters_left.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"])))
>                 .setRightTexture((new 
> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
> ["../resources/images/all_probes/stpeters_cross/stpeters_right.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"])))
>                 .setTopTexture((new 
> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
> ["../resources/images/all_probes/stpeters_cross/stpeters_top.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"]))))
>
>
> Here's what's normally done to get a backTexture.  These look fairly 
> good, I haven't found a bug in these methods for the containerFields.
>
>         public ComposedCubeMapTexture setBackTexture( 
> org.web3d.x3d.sai.Texturing.X3DTexture2DNode newValue)
>         {
>                 // set-newValue-validity-checks #0
>                 backTexture = newValue;
>                 if (newValue != null)
>                 {
>                         ((X3DConcreteElement) 
> backTexture).setParent(this); // parentTest15
> ((X3DConcreteNode)backTexture).setContainerFieldOverride("backTexture");
>                 }
>                 if (backTextureProtoInstance != null)
>                 {
> backTextureProtoInstance.setParent(null); // housekeeping, clear prior 
> object
>                         backTextureProtoInstance = null;
>                 }
>                 return this;
>         }
>
>
> But I just found this.  Looks not very good at all, and potentially 
> why we get 6 back containerFields or 6 backTexture containerFields:
>
> ComposedCubeMapTexture.java (from X3DJSAIL source, please code review 
> this, thanks):
>
> private void handleFieldSynonyms()
>     {
>         String correctedContainerField;
>         if (hasAncestorX3D() && 
> findAncestorX3D().getVersion().startsWith("3"))
>              correctedContainerField = "back";
>         else correctedContainerField = "backTexture";
>
>         if      (getBackTexture() != null)
>                  ((X3DConcreteNode) 
> getBackTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getBackTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if      (getBottomTexture() != null)
>                  ((X3DConcreteNode) 
> getBottomTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getBottomTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if      (getFrontTexture() != null)
>                  ((X3DConcreteNode) 
> getFrontTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getFrontTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if      (getLeftTexture() != null)
>                  ((X3DConcreteNode) 
> getLeftTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getLeftTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if      (getRightTexture() != null)
>                  ((X3DConcreteNode) 
> getRightTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getRightTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if      (getTopTexture() != null)
>                  ((X3DConcreteNode) 
> getTopTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getTopTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>         }
>
>
>
> If someone could at least confirm the bug, that would be cool.
>
> John
>
>
>
> On 5/28/21 2:08 PM, John Carlson wrote:
>> I haven’t seen any validation problems when I changed the version of 
>> the JSON file to 4.0, JSON parser errors started when I changed the 
>> XML to 4.0.
>>
>> Hopefully that is clear.   My thinking is kind of muggy right now.
>>
>> John
>>
>>
>>
>> On Fri, May 28, 2021 at 10:56 AM Don Brutzman <brutzman at nps.edu 
>> <mailto:brutzman at nps.edu>> wrote:
>>
>>     Thanks John.  Yes there are a few differences in field names from
>>     X3D3 to X3D4, for improved object-model consistency. Summarized at
>>
>>     * X3D Scene Authoring Hints: Field name changes planned for
>>     improved consistency
>>     https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
>>     <https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges>
>>
>>     We should be able to confirm correctness of X3DUOM 3.3 next week,
>>     am thinking that prior-version names/synonyms should be something
>>     to include in X3DUOM 4.0 as well.
>>
>>
>>     On 5/27/2021 11:12 PM, John Carlson wrote:
>>     > Report (still on old version of X3DJSAIL):
>>     >
>>     > These files are the one's I'm trying to get translations
>>     working for:
>>     >
>>     > /X3DJSONLD/src/main/data$ grep -l ComposedCubeMapTexture *.x3d|
>>     grep -v new
>>     >
>>     > ball.x3d
>>     > bubbles.x3d
>>     > bub.x3d
>>     > flowerproto.x3d
>>     > flowers4.x3d
>>     > flowers7.x3d
>>     > flowers.x3d
>>     > geo.x3d
>>     > mirror2.x3d
>>     > mirror.x3d
>>     >
>>     > Here are the JSON files that don't parse:
>>     >
>>     > ~/X3DJSONLD/src/main/data$ for i in *.json; do jsonlint $i 2>
>>     /dev/null 1> /dev/null|| echo $i; done
>>     > ball.new.json
>>     > bubbles.new.json
>>     > bub.new.json
>>     > flowerproto.new.json
>>     > flowers4.new.json
>>     > flowers7.new.json
>>     > flowers.new.json
>>     > geo.new.json
>>     > mirror2.new.json
>>     > mirror.new.json
>>     > SpatialAudioCameraAnimation.json
>>     > SplitChannels.json
>>     > text.new.json
>>     >
>>     >
>>     > The new.json files are created from my generated Java code.  So
>>     either my code is wrong, or there's something wrong with X3DJSAIL.
>>     >
>>     >
>>     > My code looks like this:
>>     >
>>     >
>>     > .setTexture(new ComposedCubeMapTexture().setDEF("texture")
>>     >                  .setBackTexture(new ImageTexture().setUrl(new
>>     MFString6().getArray()))
>>     >                  .setBottomTexture(new
>>     ImageTexture().setUrl(new MFString7().getArray()))
>>     >                  .setFrontTexture(new ImageTexture().setUrl(new
>>     MFString8().getArray()))
>>     >                  .setLeftTexture(new ImageTexture().setUrl(new
>>     MFString9().getArray()))
>>     >                  .setRightTexture(new ImageTexture().setUrl(new
>>     MFString10().getArray()))
>>     >                  .setTopTexture(new ImageTexture().setUrl(new
>>     MFString11().getArray())))
>>     >
>>     >
>>     > with setUSE below.
>>     >
>>     >
>>     > John
>>     >
>>     > On 5/27/21 10:52 PM, John Carlson wrote:
>>     >> A somewhat significant change to X3DUOM 3.3 causes generated
>>     X3D JSON schema 3.3 to reject files.
>>     >>
>>     >> That is, there is no longer a bottomTexture, topTexture,
>>     frontTexture, etc. for ComposedCubeMapTexture.  Instead,
>>     "Texture" is left off of these fields.
>>     >>
>>     >>
>>     >> 4.0 has the Texture added.
>>     >>
>>     >>
>>     >> 2 suggestions:
>>     >>
>>     >> Update your files to X3D4.
>>     >>
>>     >> OR:
>>     >>
>>     >> Add these fields to X3DUOM 3.3 or find some way to get the old
>>     fields into X3D JSON schema 3.3 during schema generation (help!).
>>     >>
>>     >> I am not sure what the standard or the browsers do at this point.
>>     >>
>>     >> I'm upgrading my files to X3D4 and see if they work in various
>>     browsers.
>>     >>
>>     >> Help!
>>     >>
>>     >> John
>>     >>
>>     >
>>     > _______________________________________________
>>     > x3d-public mailing list
>>     > x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>     > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>     <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>
>>     all the best, Don
>>     -- 
>>     Don Brutzman  Naval Postgraduate School, Code USW/Br
>>     brutzman at nps.edu <mailto:brutzman at nps.edu>
>>     Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>      +1.831.656.2149
>>     X3D graphics, virtual worlds, navy robotics
>>     http://faculty.nps.edu/brutzman <http://faculty.nps.edu/brutzman>
>>
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