[x3d-public] X3D meeting minutes 20 AUG 2021, C C++ C# and Mantis

John Carlson yottzumm at gmail.com
Mon Aug 30 22:37:27 PDT 2021


Note, you'll have to log into GitHub first.  I would go to the main 
github page to login, not somewhere I send you, because there's 
credential stealing happening.

On 8/31/21 12:30 AM, John Carlson wrote:
>
> Examples from Dr. Lee's work here (My private repo, NOT THE MAIN X3D 
> STANDARDS REPO.  This repo may go away soon):
>
> https://github.com/coderextreme/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-4/ISO-IEC19777-4v3.3/ISO-IEC%2019777-4%20V3.3%20WD/Part04/Examples
>
> https://github.com/coderextreme/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-3/ISO-IEC19777-3v3.3/ISO-IEC%2019777-3%20V3.3%20WD/Part03/Examples
>
> https://github.com/coderextreme/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-5/ISO-IEC19777-5v3.3/ISO-IEC%2019777-5%20V3.3%20WD/Part05/Examples
>
> (these do no include the .h files from the WD, go up a level and look 
> at abstracts.html and concretes.html)
>
> I've used importer/exporters on one Java project.  They weren't 
> perfect, thus I am looking for a preferred idea.
>
> Please examine!  Should we also discuss in a meeting with someone 
> taking notes?
>
> I'm going to start examine the C WD a bit.
>
> John
>
> On 8/30/21 11:51 PM, Brutzman, Donald (Don) (CIV) wrote:
>>
>> I expect that the majority of your points below will be answered when 
>> we start looking at examples. Much easier then to compare alternatives.
>>
>> v/r Don
>>
>> *From: *John Carlson <mailto:yottzumm at gmail.com>
>> *Sent: *Monday, August 30, 2021 9:48 PM
>> *To: *Brutzman, Donald (Don) (CIV) <mailto:brutzman at nps.edu>
>> *Cc: *Myeong Won Lee <mailto:myeongwonlee at gmail.com>; Nicholas Polys 
>> <mailto:npolys at vt.edu>; Richard F. Puk <mailto:puk at igraphics.com>; 
>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>> *Subject: *Re: [x3d-public] X3D meeting minutes 20 AUG 2021, C C++ C# 
>> and Mantis
>>
>> Agreed on developing setters and getters for patterns previously 
>> discussed on the subject.   That is, we have setters provided for 
>> construction (import) of an object passed to the constructor.   At 
>> that point, the object constructed by should be encapsulated.   Only 
>> methods passed an exporter may extract data from the constructed object.
>>
>> But OO may be a bit passé these days?  I don’t know how to achieve 
>> such a thing in the C SAI, but I need to look.   I was told by a 
>> patterns guy that setters and getters were used for legacy systems???
>>
>> The idea of the importer/exporter pattern is to provide a class 
>> hierarchy of importers:  VRMLImporter, XMLImporter, JSONImporter, 
>> GenericImporter and similarly, a class hierarchy for Exporters.   
>> While building such classes by hand is numbingly difficult,  I feel 
>> with code generation from X3DUOM, the task could be relatively easy.  
>> Again, I have not done something like this in C.
>>
>> Discussion and better solutions appreciated!
>>
>> Examples especially helpful!
>>
>> Yes, I know about JavaBeans and POJOs.
>>
>> I’m all for being overruled.  Show me something the achieves 
>> encapsulation better.   I know about accessType on fields.   Is this 
>> how we design the encapsulation?
>>
>> The reference I would use for Importer/exporter is “Holub on Patterns.”
>>
>> John
>>
>> On Mon, Aug 30, 2021 at 10:54 PM Brutzman, Donald (Don) (CIV) 
>> <brutzman at nps.edu <mailto:brutzman at nps.edu>> wrote:
>>
>>     John, thanks for excellent progress.  Apologies that I was unable
>>     to meet today.
>>
>>     I think it is prudent for us to check in the current master copy
>>     provided by Dr. Lee so that we have a baseline.  Any subsequent
>>     changes will be discernible via diff comparisons.
>>
>>     Recommend that we intentionally _/not/_ look at Script nodes for
>>     a while.
>>
>>      1. First we have to make sure that basic nodes (parent-children
>>         relationships) and simple fields are represented
>>         satisfactorily, with intuitive accessors (get and set methods.
>>      2. Then look at statements.
>>      3. Then look at <field> definitions, usable by both prototypes
>>         and scripts.
>>      4. Then contained script code within a script node (similarly
>>         for shader nodes).
>>      5. Then simple prototype declarations.
>>      6. Then more-complex prototype declarations with IS/connect and
>>         embedded Script nodes.
>>
>>     We have plenty of examples to work with.  Going from simplest
>>     towards more complex (a..f above) will help us maintain clarity
>>     throughout.
>>
>>     Looking forward to meeting sometime and pursuing next steps.
>>
>>     v/r Don
>>
>>     *From: *John Carlson <mailto:yottzumm at gmail.com>
>>     *Sent: *Monday, August 30, 2021 6:31 PM
>>     *To: *Myeong Won Lee <mailto:myeongwonlee at gmail.com>; Richard F.
>>     Puk <mailto:puk at igraphics.com>
>>     *Cc: *Brutzman, Donald (Don) (CIV) <mailto:brutzman at nps.edu>;
>>     Nicholas Polys <mailto:npolys at vt.edu>; x3d-public at web3d.org
>>     <mailto:x3d-public at web3d.org>
>>     *Subject: *Re: [x3d-public] X3D meeting minutes 20 AUG 2021, C
>>     C++ C# and Mantis MetadataDate
>>
>>     Don suggested a meeting for checking in the new 19777-{3,4,5}
>>     working drafts.   If people are interested, send me times when
>>     you are available.   Dick, Don, since you are the maintainers,
>>     one of you should be there—I think the Mantis currently says Don.
>>     Myeong or I can make zips available.   I think they may be
>>     checked into my repository.
>>
>>     I do not know if more review time is necessary before checking
>>     in?   I for one have not done much reviewing beyond structure.  
>>     One may want to search through the folders to see if the string
>>     “Java” is found within the c/c++/c# working draft files.   That
>>     is, do an explorer and/or grep search.
>>
>>     From what I saw of the .h files, it looks quite excellent.   We
>>     can start with any code generation.   If Myeong doesn’t give us
>>     the .h files and we can’t otherwise scrape the HTML or WD,
>>     perhaps code generation of SAI from X3DUOM is indicated?   We
>>     have done this for Python and Java.   I don’t know if Myeong is
>>     code generating the .h code or not.  I’ve laid out a couple of
>>     scenarios for stylesheets, but I have not worked on making these
>>     a reality yet. It would probably be good for me to lay out the
>>     alternatives in a presentation so we can choose a path forward
>>     which is most maintainable for second and third parties.
>>
>>     Nicholas, does your team intend to provide a full library beyond
>>     the interface?   If so, will they be working on an implementation
>>     stylesheet?   I guess in C/C++ the interface is separate from the
>>     implementation, so it would be possible to have coordinated
>>     implementation?
>>
>>     Could someone who has used Script nodes with c,c++,c# fill me in
>>     on how to do it?
>>
>>     John
>>
>>     On Fri, Aug 27, 2021 at 8:50 AM Myeong Won Lee
>>     <myeongwonlee at gmail.com <mailto:myeongwonlee at gmail.com>> wrote:
>>
>>         Dear John,
>>
>>         Thank you for your efforts in setting up the GitHub repository.
>>
>>         In the folders, I think that the "CD" folders may not be
>>         necessary because we have restarted with WDs and the CDs are
>>         old versions of the WDs.
>>         I submitted the CDs last year, but they were not approved as
>>         CD texts, and so I resubmitted them as WDs.
>>         We should work on the WD texts.
>>         How about deleting the CD folders?
>>         In addition, if WD-originals are old versions, it would be OK
>>         to delete them.
>>
>>         In summary, I think that the folders should be as follows:
>>
>>         ./ISO-IEC19777/ISO-IEC19777-3/ISO-IEC19777-3v3.3-WD
>>         ./ISO-IEC19777/ISO-IEC19777-4/ISO-IEC19777-4v3.3-WD
>>         ./ISO-IEC19777/ISO-IEC19777-5/ISO-IEC19777-5v3.3-WD
>>
>>         Sincerely,
>>
>>         Myeong
>>
>>         On Fri, Aug 27, 2021 at 6:30 AM John Carlson
>>         <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>
>>             Myeong,
>>
>>             Thanks for your efforts on the C/C#/C++ standards!
>>
>>             My understanding from Don is that we want the current WD
>>             versions of the 19777-3, 19777-4 and 19777-5 standards
>>             checked into GitHub, somewhere below this folder:
>>             https://github.com/Web3DConsortium/X3D
>>             <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2FWeb3DConsortium%2FX3D&data=04%7C01%7Cbrutzman%40nps.edu%7C95c6f67a2e7f4b8a26d208d96c3a566f%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637659820991840016%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=knYg5J%2FS98UehWbGirNdgLSHd4Jvcvlcwqpvlq81Oys%3D&reserved=0>
>>             (If you need assistance, let me know, it's quite
>>             confusing. We'll probably have to do things like rename
>>             the folders once unpacked from the zips and move them
>>             from).  Issues with the standards should go into Mantis.
>>             Google Drive/Docs, while important for private sharing,
>>             are not suitable for group editing of standards.   GitHub
>>             has adequate protections in the X3D repository.  With
>>             your permission, I will check your Google shared zips
>>             into GitHub unpacked.  Probably in the folders here that
>>             you identify:
>>
>>             ./ISO-IEC19777/ISO-IEC19777-4/ISO-IEC19777-4v3.3/ISO-IEC19777-4v3.3-WD
>>             ./ISO-IEC19777/ISO-IEC19777-4/ISO-IEC19777-4v3.3/ISO-IEC19777-4v3.3-CD
>>             ./ISO-IEC19777/ISO-IEC19777-3/ISO-IEC19777-3v3.3/ISO-IEC19777-3v3.3-CD
>>             ./ISO-IEC19777/ISO-IEC19777-3/ISO-IEC19777-3v3.3/ISO-IEC19777-3v3.3-WD
>>             ./ISO-IEC19777/ISO-IEC19777-5/ISO-IEC19777-5v3.3/ISO-IEC19777-5v3.3-CD
>>             ./ISO-IEC19777/ISO-IEC19777-5/ISO-IEC19777-5v3.3/ISO-IEC19777-5v3.3-WD
>>
>>             ( Please confirm that the WD folders are correct).
>>
>>             These are the original folders that where already there
>>             that are moved out of the way.
>>
>>             ./ISO-IEC19777-4/ISO-IEC19777-4v3.3/ISO-IEC19777-4v3.3-WD-original
>>             ./ISO-IEC19777-3/ISO-IEC19777-3v3.3/ISO-IEC19777-3v3.3-WD-original
>>             ./ISO-IEC19777-5/ISO-IEC19777-5v3.3/ISO-IEC19777-5v3.3-WD-original
>>
>>             I currently all these changes ready for a git add,
>>             commit, push.  I have done 1) ready and a little bit of
>>             aiming.  I need approval to fire.
>>
>>             I will enter a Mantis ticket for these changes.
>>
>>             ===========================================================
>>
>>             Secondly, according to Don, we need to move discussions
>>             to the x3d-public mailing list.  If issues are sensitive,
>>             then there's the x3d mailing list. Here's how to
>>             subscribe to x3d-public:
>>             http://www.web3d.org/mailman/listinfo/x3d-public_web3d.org
>>             <http://www.web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>
>>             Issues with source code artifacts should be can be
>>             recorded here: https://sourceforge.net/p/x3d/discussion/
>>             <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsourceforge.net%2Fp%2Fx3d%2Fdiscussion%2F&data=04%7C01%7Cbrutzman%40nps.edu%7C95c6f67a2e7f4b8a26d208d96c3a566f%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637659820991849986%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=tyJHTE6gp4JZXciuX8Qa4VSw4jedCabAnzug6ArR7qc%3D&reserved=0>
>>
>>             Source code artifacts should go here in addition:
>>             https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/
>>             <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsourceforge.net%2Fp%2Fx3d%2Fcode%2FHEAD%2Ftree%2Fwww.web3d.org%2Fx3d%2Flanguages%2F&data=04%7C01%7Cbrutzman%40nps.edu%7C95c6f67a2e7f4b8a26d208d96c3a566f%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637659820991849986%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=EMsac3BZDxkqddC2puA1cn797xspzZ1h7mxZWUk6p4U%3D&reserved=0>
>>             I can facilitate uploads to there.  Myeong, with your
>>             permission, I will archive the old code (many months old)
>>             to "legacy" under the main x3d-code folder.
>>
>>             If you have any open questions, please post to the
>>             x3d-public list (respond to this email).
>>
>>             I don't believe source code changes require Mantis.
>>
>>             John
>>
>>             On 8/26/21 9:34 AM, Brutzman, Donald (Don) (CIV) wrote:
>>
>>                 Again: it would be useful to have to have a design
>>                 page that discussed programming patterns and open issues.
>>
>>                 Again: GitHub is master version, being aware that
>>                 differences exist but are not identified isn’t very
>>                 useful.
>>
>>                 Again: Hoping we can “get on the good foot” in how
>>                 this effort is pursued.  This is how the Java, JSON,
>>                 Python and Turtle language bindings built towards
>>                 consensus and were all successfully accomplished.
>>
>>                 Thanks for all efforts, hopefully they can become
>>                 productive and fruitful by working deliberately together.
>>
>>                 all the best, Don
>>                 -- 
>>                 Don Brutzman  Naval Postgraduate School, Code USW/Br
>>                 brutzman at nps.edu <mailto:brutzman at nps.edu>
>>                 Watkins 270,  MOVES Institute, Monterey CA 93943-5000
>>                 USA +1.831.656.2149
>>                 X3D graphics, virtual worlds, navy robotics
>>                 http://faculty.nps.edu/brutzman
>>                 <http://faculty.nps.edu/brutzman>
>>
>>                 *From: *John Carlson <mailto:yottzumm at gmail.com>
>>                 *Sent: *Friday, August 20, 2021 12:36 PM
>>                 *To: *Brutzman, Donald (Don) (CIV)
>>                 <mailto:brutzman at nps.edu>; x3d-public at web3d.org
>>                 <mailto:x3d-public at web3d.org>; Myeong Won Lee
>>                 <mailto:myeongwonlee at gmail.com>; GPU Group
>>                 <mailto:gpugroup at gmail.com>
>>                 *Subject: *Re: [x3d-public] X3D meeting minutes 20
>>                 AUG 2021, C C++ C# and Mantis MetadataDate
>>
>>                 NPS WARNING: *external sender* verify before acting.
>>
>>                 Don, Myeong, Doug,
>>
>>                 I noticed that there are no virtual methods in the
>>                 C++ spec SAI I got (examples, yes, except for
>>                 ~SAIExample5()) on drive.google.com
>>                 <https://nam10.safelinks.protection.outlook.com/?url=http%3A%2F%2Fdrive.google.com%2F&data=04%7C01%7Cbrutzman%40nps.edu%7C95c6f67a2e7f4b8a26d208d96c3a566f%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637659820991859939%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=H7KoA5KR1NhoNyZuaD3ss6WgNMCgMuXbPKXFkWKUceg%3D&reserved=0>. 
>>                 I do not think they are necessary, but may be useful
>>                 when defining subclasses for people who want to
>>                 subclass from the SAI abstract and concrete nodes.
>>                 https://www.geeksforgeeks.org/virtual-function-cpp/
>>                 <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.geeksforgeeks.org%2Fvirtual-function-cpp%2F&data=04%7C01%7Cbrutzman%40nps.edu%7C95c6f67a2e7f4b8a26d208d96c3a566f%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637659820991859939%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=Yf43CPlzZjd7dCEo%2Bbi01NMwzwux6W%2BB5QQvtN%2BV8cM%3D&reserved=0>
>>                 Note that most methods are virtual in Java, without
>>                 the keyword.  I think virtual methods are slower than
>>                 regular methods, last I heard.  But I'm pretty sure
>>                 all destructors should be virtual?  I've forgotten.
>>                 Some discussion whether destructors should be present
>>                 in the spec is welcome. The virtual destructor
>>                 ensures that the superclass destructor is not called.
>>
>>                 I think it would be useful to have Doug Sanden review
>>                 the abstract and concrete class and structs before
>>                 making big decisions.
>>
>>                 I am also unsure why the first parameter to many C
>>                 function pointer declarations is void* instead of
>>                 passing a pointer to a struct type?
>>
>>                 In all cases, C/C++/C# it might be useful for setter
>>                 functions and members to return this or *this,
>>                 instead of void.   We need set functions to return
>>                 this for creating builders I'm fairly sure. (In C
>>                 SAI, the first parameter is called this, it's not a
>>                 keyword that I know of).
>>
>>                 I'm glad I am reviewing this!  We'll see if anything
>>                 else pops into my head after I send the message!
>>
>>                 Thanks,
>>
>>                 John
>>
>>                 On 8/20/21 1:46 PM, Brutzman, Donald (Don) (CIV) wrote:
>>
>>                     Attendees John Carlson, Vince Marchetti, Dick
>>                     Puk, Don Brutzman
>>
>>                     1.Very useful discussion today, we reviewed
>>                     proposed language bindings
>>
>>                      1. 19755- 3, C
>>                      2. 19755- 4, C++
>>                      3. 19755- 5, C#
>>
>>                     We discussed whether special treatment is
>>                     deserved for exposing these draft
>>                     specifications.  22 Web3D members have access to
>>                     them now.
>>
>>                     Language bindings need compilable interfaces for
>>                     ISO, and at least two implementations for Web3D.
>>
>>                     Close inspection of each shows that a handful of
>>                     example programs are available for test
>>                     development, and could be used as basis for
>>                     X3dToCCppCsharp.xslt conversion stylesheet.
>>
>>                     Close inspection of detailed abstract interfaces,
>>                     and detailed node/statement implementations for
>>                     libraries are available (with some omissions).
>>                     Each appears quite similar to the others.
>>                     Regeneration via X3DUOM of compilable “header” or
>>                     interface files matching the source code in the
>>                     HTML is possible.
>>
>>                     C and C++ language compilation is easily possible
>>                     using gcc compiler.  Compilation of C# is not so
>>                     clear, some open-source implementations are
>>                     available.  Once initial compilation of headers
>>                     is accomplished, further scrutiny and possible
>>                     evolution of design patterns would be
>>                     straightforward.  We’ll use gcc on the next round
>>                     since it is part of our build infrastructure already.
>>
>>                      1. GCC, the GNU Compiler Collection
>>                         https://gcc.gnu.org
>>                         <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgcc.gnu.org%2F&data=04%7C01%7Cbrutzman%40nps.edu%7C95c6f67a2e7f4b8a26d208d96c3a566f%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637659820991869895%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=0oGTDshBBVtMPtuLqa%2F4Gfnhe2H2oPC8b%2BGg26%2F%2BuQg%3D&reserved=0>
>>
>>                      2. https://stackoverflow.com/questions/26078437/why-does-gcc-support-java-and-not-c-sharp
>>                         <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fstackoverflow.com%2Fquestions%2F26078437%2Fwhy-does-gcc-support-java-and-not-c-sharp&data=04%7C01%7Cbrutzman%40nps.edu%7C95c6f67a2e7f4b8a26d208d96c3a566f%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637659820991869895%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=skNdk%2FZhWnvHUXUQkMj2N6By1Ug2sDhI%2BL0%2BOufPDLg%3D&reserved=0>
>>
>>
>>                     We have enough that immediate sharing of shared
>>                     specifications can be deferred until broader
>>                     discussion is warranted.  Sharing of generated
>>                     code will help, and that does not have to be
>>                     restricted.
>>
>>                     We are concerned about personnel availability,
>>                     but will keep working on it step by step.
>>
>>
>>                     We will welcome all help and participation as the
>>                     work proceeds.
>>
>>                     2.Mantis issue progress is persevering steadily
>>                     each week.
>>
>>                     1.Mantis 1218 for creating a MetadataDate or
>>                     MetadataTime node needs to be deferred to
>>                     X3D4.1.  Meanwhile we might an example scene
>>                     demonstrating how to do such representations with
>>                     existing nodes, workably across all forms of
>>                     X3D.  E.g. pseudocode examples:
>>
>>                     <MetadataDouble name=”time”
>>                                      value=“0.0” reference=”Unix
>>                     reference of time with start at 1 JAN 1970”/>
>>
>>                     <MetadataString   name=”TuesdayLunch”
>>                     value=“24-AUG-2021-1200-pacific” reference=”XSD,
>>                     XML Schema Definition”/> <MetadataString
>>                       name=”ThankGoodnessItsMonday”
>>                     value=“23-AUG-2021-1200-pacific” reference=”ISO
>>                     8601 Time standard”/>
>>
>>                     Any scene of examples would be fully detailed and
>>                     cross-referenced for clarity.
>>
>>                     Mantis 1218: 07.2.4 MetadataDate - New node type,
>>                     or new data type
>>
>>                     https://www.web3d.org/member-only/mantis/view.php?id=1218
>>                     <https://www.web3d.org/member-only/mantis/view.php?id=1218>
>>
>>
>>                     2.Other mantis issues are being fixed and
>>                     addresses each week.  Membership has value.
>>
>>                     https://www.web3d.org/member-only/mantis/view_all_bug_page.php
>>                     <https://www.web3d.org/member-only/mantis/view_all_bug_page.php>
>>
>>
>>                     Thanks everyone for a worthy effort today.  Have
>>                     fun with X3D!  8)
>>
>>                     *From:* Brutzman, Donald (Don) (CIV)
>>                     *Sent:* Friday, August 20, 2021 12:27 AM
>>                     *To:* x3d-public at web3d.org
>>                     <mailto:x3d-public at web3d.org>
>>                     *Cc:* Brutzman, Donald (Don) (CIV)
>>                     <brutzman at nps.edu> <mailto:brutzman at nps.edu>
>>                     *Subject:* X3D meeting agenda 20 AUG 2021, C C++
>>                     C# and Mantis
>>
>>                     Regular weekly call once again this week, Friday
>>                     10-1100 Pacific on Web3D conference line.
>>
>>                     We will review our approach to C C++ C# encodings
>>                     and also ongoing Mantis progress.  Additional
>>                     topics welcome.
>>
>>                     all the best, Don
>>
>>                     -- 
>>
>>                     Don Brutzman  Naval Postgraduate School, Code
>>                     USW/Br brutzman at nps.edu <mailto:brutzman at nps.edu>
>>
>>                     Watkins 270,  MOVES Institute, Monterey CA
>>                     93943-5000 USA   +1.831.656.2149
>>
>>                     X3D graphics, virtual worlds, navy robotics
>>                     http://faculty.nps.edu/brutzman
>>                     <http://faculty.nps.edu/brutzman>
>>
>>                     _______________________________________________
>>
>>                     x3d-public mailing list
>>
>>                     x3d-public at web3d.org  <mailto:x3d-public at web3d.org>
>>
>>                 http://web3d.org/mailman/listinfo/x3d-public_web3d.org  <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>
>>
>>         -- 
>>
>>     Myeong Won Lee, PhD, Professor
>>     Faculty of Computer Science, U. of Suwon
>>     Hwaseong, Gyeonggi-do, 18323 Korea
>>     E-mail) myeongwonlee at gmail.com <mailto:myeongwonlee at gmail.com>,
>>     mwlee at suwon.ac.kr <mailto:mwlee at suwon.ac.kr>
>>
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