[x3d-public] Spec problem with 3D texture axes: wrong-handed coordinate system

vmarchetti at kshell.com vmarchetti at kshell.com
Fri Aug 27 12:54:07 PDT 2021


Please evaluate whether attached figure meets needs of X3DV4 specification document

SVG (via Inkscape) format available upon request

Vince Marchetti




> On Aug 27, 2021, at 1:47 PM, Brutzman, Donald (Don) (CIV) <brutzman at nps.edu> wrote:
> 
> As noted in Mantis 978, https://www.web3d.org/member-only/mantis/view.php?id=978 <https://www.web3d.org/member-only/mantis/view.php?id=978>
> The following figure shows a left-handed coordinate system.
>  
> https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#f-3DTexture <https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#f-3DTexture>
>  
> <54CB4E59BAA24518B7648236A2468E3C.png>
>  
> Wondering how to fix – swap 2 axes can work.  Perhaps there is a commonly used diagram in OpenGL (or elsewhere) we might adopt and adapt?
>  
> Any volunteers to do this (pretty please) to improve X3D4 specification?
>  
> all the best, Don
> -- 
> Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu <mailto:brutzman at nps.edu>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman <http://faculty.nps.edu/brutzman>
>  
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