[x3d-public] Should Appearance material be an SFNode (current) or MFNode? see backTexture

John Carlson yottzumm at gmail.com
Sun Apr 18 19:41:28 PDT 2021


My guess is one is in material and one is in backMaterial.

On Sun, Apr 18, 2021 at 5:22 PM Don Brutzman <brutzman at nps.edu> wrote:

> John, thanks for the bug report.
>
> Efi, the following example scenes appear to have duplicate Material
> nodes.  Hoping you can correct your master versions.
>
> <Appearance>
>    <Material diffuseColor='0.345 0.345 0.882'/>
>    <Material ambientIntensity='0.0933' diffuseColor='1 1 1'
> shininess='0.51' specularColor='0.46 0.46 0.46'/>
> </Appearance>
>
> Given distinct attribute values, perhaps  the nodes simply got split
> inadvertently.
>
> On 4/17/2021 5:33 PM, John Carlson wrote:
> >
> > These two files also appear to have 2 Material Appearance without
> > containerFields:
>
> *
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SingleAudio.html
>
> *
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SpatialAudioCameraAnimation.html
>
> > That's all for now.  Time for another test cycle.
> >
> > John
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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