[x3d-public] Fwd: Priorities

John Carlson yottzumm at gmail.com
Thu Oct 15 14:54:30 PDT 2020


On Thu, Oct 15, 2020 at 4:52 PM John Carlson <yottzumm at gmail.com> wrote:

> Yep, both X3DScript and Script partially implemented on separate branches.
>
> Next step:  appropriate JS attached to X3DScript to pass compiler for
> field names appearing in JS.
>

Field names appearing in html.   Map html nodes to JS.

>
> Or
>
> Get logging working for Script, make sure Script is implemented properly.
>
> Or
>
> Work on a new scripting language with field elements.
>
> Or
>
>
> ???
>
> On Thu, Oct 15, 2020 at 3:51 PM Andreas Plesch <andreasplesch at gmail.com>
> wrote:
>
>> Hi John,
>>
>> yes, your memory is correct. x3dom does not know about a script or
>> x3dscript x3d node. You would have to implement it as a new node.
>>
>> -Andreas
>>
>> On Thu, Oct 15, 2020 at 4:09 PM John Carlson <yottzumm at gmail.com> wrote:
>> >
>> > Yes, I’ve added the field types.
>> >
>> > Now the question for the master branch is, what JavaScript is necessary
>> to add fields to X3DScripts, and how do we mesh Protos with X3DScripts.
>> >
>> > The question for the Script branch is whether it’s going to work with
>> existing X3DOM architecture, in particular, what were the issues behind
>> previous implementation efforts. I think the best way forward would be
>> implement a new scripting language for script nodes which includes fields.
>>  We should be able to follow brython’s example.
>> >
>> > For me, the failures of previous attempts were found in the debugger.
>> If I recall correctly,  the Script node or field node was not considered
>> first class X3DOM nodes so we couldn’t route to/from it.   I need to start
>> the debugger again.
>> >
>> > On Thu, Oct 15, 2020 at 8:30 AM Andreas Plesch <andreasplesch at gmail.com>
>> wrote:
>> >>
>> >> All field type constructors and methods are defined fields.js . Since
>> x3dom is operating together with other scripts on the page everything needs
>> to be namespaced. Instead of
>> >>
>> >> new MFInt32()
>> >>
>> >> there is a
>> >>
>> >> new x3dom.fields.MFInt32()
>> >>
>> >> I think John added appropriate helpers which should work in an
>> encapsulated function scope under which all X3Dscripts execute.
>> >>
>> >>
>> >>
>> >> ---on the phone---
>> >>
>> >> On Thu, Oct 15, 2020, 2:45 AM Don Brutzman <brutzman at nps.edu> wrote:
>> >>>
>> >>> Color me very surprised if X3DOM doesn't have field types already.
>> >>>
>> >>> On 10/14/2020 8:52 PM, John Carlson wrote:
>> >>> >
>> >>> > I've added the following test to x3dom (coderextreme's master
>> branch).  There are some pretty basic things such that it doesn't work,
>> below--MFInt32 not defined.   Do I need to define all field Types?  Can do,
>> I've done it before!  I probably need to do it in the same scope as
>> initialize?
>> >>> >
>> >>> > I will pursue adding field types for now. Wish me luck!
>> >>> >
>> >>> > Thanks.
>> >>> >
>> >>> > x3dom-full.debug.js:45007 Adding fields
>> >>> > x3dom.registerNodeType.defineClass.nodeChanged @
>> x3dom-full.debug.js:45007
>> >>> > x3dom-full.debug.js:45034 Number of fields 6
>> >>> > VM46:31 Uncaught ReferenceError: MFInt32 is not defined
>> >>> >      at eventsProcessed (eval at nodeChanged
>> (x3dom-full.debug.js:45126), <anonymous>:31:16)
>> >>> >      at initialize (eval at nodeChanged
>> (x3dom-full.debug.js:45126), <anonymous>:24:2)
>> >>> >      at eval (eval at nodeChanged (x3dom-full.debug.js:45126),
>> <anonymous>:236:41)
>> >>> >      at x3dom.registerNodeType.defineClass.nodeChanged.nodeChanged
>> (x3dom-full.debug.js:45139)
>> >>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11796)
>> >>> >      at x3dom.registerNodeType.defineClass.nodeChanged.nodeChanged
>> (x3dom-full.debug.js:33648)
>> >>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11796)
>> >>> >      at x3dom.NodeNameSpace.<anonymous> (x3dom-full.debug.js:11789)
>> >>> >      at NodeList.forEach (<anonymous>)
>> >>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11787)
>> >>> > x3dom-full.debug.js:45007 Adding fields
>> >>> > x3dom.registerNodeType.defineClass.nodeChanged @
>> x3dom-full.debug.js:45007
>> >>> > x3dom-full.debug.js:45034 Number of fields 5
>> >>> > x3dom-full.debug.js:45007 Adding fields
>> >>> > x3dom.registerNodeType.defineClass.nodeChanged @
>> x3dom-full.debug.js:45007
>> >>> > x3dom-full.debug.js:45034 Number of fields 5
>> >>> > x3dom-full.debug.js:45007 Adding fields
>> >>> > x3dom.registerNodeType.defineClass.nodeChanged @
>> x3dom-full.debug.js:45007
>> >>> >
>> >>> >   create mode 100644 test/functional/Gears/Rotor.x3d
>> >>> >   create mode 100644 test/functional/Gears/gears.x3d
>> >>> >   create mode 100644 test/functional/Gears/index.html
>> >>> >
>> >>> > http://localhost:8000/test/functional/Gears/
>> >>> >
>> >>> > Thanks,
>> >>> >
>> >>> > John
>> >>> >
>> >>> > ---------- Forwarded message ---------
>> >>> > From: *John Carlson* <yottzumm at gmail.com <mailto:yottzumm at gmail.com
>> >>
>> >>> > Date: Wed, Oct 14, 2020 at 9:54 PM
>> >>> > Subject: Re: [x3d-public] Priorities
>> >>> > To: Don Brutzman <brutzman at nps.edu <mailto:brutzman at nps.edu>>
>> >>> > Cc: X3D Graphics public mailing list <x3d-public at web3d.org <mailto:
>> x3d-public at web3d.org>>
>> >>> >
>> >>> >
>> >>> > I will be pursuing getting X3DScript working entirely within x3dom
>> this evening.
>> >>> >
>> >>> > John
>> >>> >
>> >>> > On Wed, Oct 14, 2020 at 9:44 PM John Carlson <yottzumm at gmail.com
>> <mailto:yottzumm at gmail.com>> wrote:
>> >>> >
>> >>> >     X3DJSONLD only has limited functionality for X3DScript.   I
>> stripped it because X_ITE did not have support, so none of my X3DScripts
>> were working.   I hope we can get X3DScript added to XMLSchema, X3DUOM etc
>> >>> >
>> >>> >     Thanks, Don
>> >>> >
>> >>> >       John
>> >>> >
>> >>> >     On Wed, Oct 14, 2020 at 9:33 PM John Carlson <
>> yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>> >>> >
>> >>> >         If I recall correctly, full support for SAI will require a
>> Browser implementation.   I suggest someone scope out the work for that, if
>> any.   That is, much of the functionality may be there.  It’s important to
>> distinguish X_ITE’s Browser from X3DOM’s in any case.
>> >>> >
>> >>> >         John
>> >>> >
>> >>> >         On Wed, Oct 14, 2020 at 9:22 PM John Carlson <
>> yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>> >>> >
>> >>> >             Andreas, can you share any info about why field routing
>> may not be working for X3DScripts in X3DOM?  See coderextreme repository.
>> >>> >
>> >>> >             When I get a chance, I will peek at proto
>> declare/interface fields, but my understanding is those go away!
>> >>> >
>> >>> >             Note that I’m not currently working on SAI for X3DOM,
>> but I do have some preliminary steps for declaring field types.
>> >>> >
>> >>> >             John
>> >>> >
>> >>> >             On Wed, Oct 14, 2020 at 6:45 PM Don Brutzman <
>> brutzman at nps.edu <mailto:brutzman at nps.edu>> wrote:
>> >>> >
>> >>> >                 On 10/13/2020 8:26 PM, John Carlson wrote:
>> >>> >                  >
>> >>> >                  > Here’s may be possible:  X3DScript node for
>> X3DOM and  X_ITE.   PROTOs with scripts
>> >>> >
>> >>> >                 Script node support is is always topmost
>> deficient.  X3DOM without scripts is not compliant X3D or VRML.
>> >>> >
>> >>> >                 Prototypes are tied for importance, as in Really
>> Really Important for X extensibility.
>> >>> >
>> >>> >                 Please continue sharing information with Andreas so
>> that this might all land and work.  Thanks John.
>> >>> >
>> >>> >                 all the best, Don
>> >>> >                 --
>> >>> >                 Don Brutzman  Naval Postgraduate School, Code
>> USW/Br brutzman at nps.edu <mailto:brutzman at nps.edu>
>> >>> >                 Watkins 270,  MOVES Institute, Monterey CA
>> 93943-5000 USA   +1.831.656.2149
>> >>> >                 X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
>> >>> >
>> >>>
>> >>> all the best, Don
>> >>> --
>> >>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>> >>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>  +1.831.656.2149
>> >>> X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
>>
>>
>>
>> --
>> Andreas Plesch
>> Waltham, MA 02453
>>
>
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