[x3d-public] [x3dom-developers] [X3D-Public] Prototype
Behr, Johannes
johannes.behr at igd.fraunhofer.de
Sun Feb 15 09:41:32 PST 2015
>
> Don't x3dom components solve the proto problem? I've used them and they seem a lot less obtuse than protos
Partially. You can use x3dom components to provide e.g. a node-library but not to declare new node types as part of your content. This is what you can do with prototypes.
Best regards
Johannes
>
> Sent from my iPhone
>
> On 2015-02-14, at 15:08, David Sankel <camior at gmail.com> wrote:
>
>> On Sat, Feb 14, 2015 at 9:51 AM, Alan Hudson <alan at shapeways.com> wrote:
>> Not too be a hater but I don't think its a good idea to include PROTO's into X3DOM. The VRML/X3D proto spec + scripting interactions is very hard to get cross platform. I spent many years dealing with it and its just too much work.
>>
>> Could you elaborate on specifically where the difficulties lie?
>>
>> -- David Sankel
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> sponsored by Intel and developed in partnership with Slashdot Media, is your
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> leadership blogs to news, videos, case studies, tutorials and more. Take a
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