From highaspirations at hotmail.com Mon Dec 1 06:45:20 2014 From: highaspirations at hotmail.com (doug sanden) Date: Mon, 1 Dec 2014 07:45:20 -0700 Subject: [X3D-Public] X3D to X3Dom > how store protoinstance fieldValues? In-Reply-To: References: Message-ID: I've had some success using MetadataSet, MetadataString and MetadataFloat as a place to store initializeOnly data from a singleton (one-per-scene) proto/script. If a script/proto field has MFVec3f, I use MetadataFloat, and then in html script extract tuples via index*3, index*3+1 index*3+2 To access the fields directly by id, I use id="prototypename_fieldname" naming convention. If there were multiple script/proto instances I might use id="DEF_prototypename_fieldname". -Doug more.. I'm using MetadataSet containerfield="metadata" in the scene -which has a metadata field- for my singletons, but you could use "children" for more general placement I think. more.. my example use of metadata for storing in x3dom what was protoInstance/script iniitializeOnly in X3D: http://dug9.users.sourceforge.net/web3d/townsite_2014/townside_withHud_x3dom.html navigate in the model to see buildings, then use the year slidebar to show buildings by year - the building eras are in metadataFloat. ---------------------------------------- > From: highaspirations at hotmail.com > To: x3d-public at web3d.org > Date: Sun, 30 Nov 2014 08:56:25 -0700 > Subject: [X3D-Public] X3D to X3Dom> how store protoinstance fieldValues? > > Q. Where/how is a good way to store data that was previously in X3D ProtoInstance fields, so new html scripts can be written against it for x3dom? > Thanks, > -Doug > more.. > In general, to store data in X3D, you can define a proto > > > > > > > > Scripts in the proto can access the data. > Q. when converting animated scenes from x3d to x3dom, where's a good place to store our custom data? > > more.. > > I'm converting my pet project from x3d to x3dom. It's, a virtual tour of a 100 year old townsite, recsontructed with virtual reality: > http://dug9.users.sourceforge.net/web3d/townsite_2014/townsite_withHud.x3d > It has 2 modes: a building tour, with a slidebar for the year (I animated buildings below ground if there era of existance doesn't match the slidebar year), and a photo tour - 100 year old photos scanned in and positioned in 3D space to their original location, with year, caption, description, and a transparency slidebar so you can see how well the building geometry behind the photo lines up with the photo details. > With about 100 photos and 50 buildings, there's lots of data to store, and I stored it in long fieldValues of my big animation proto. > Now for X3Dom I want to re-animate, taking out the x3d proto, and putting the slidebars and buttons in html outside the scene, and redo the script in html javascript. > Here's what I have so far: > http://dug9.users.sourceforge.net/web3d/townsite_2014/townside_withHud_x3dom.html > > Where's a good place to put these custom fields in html? > - if some of the fields are/could-be MF types, such as viewpoint pose parameters > - so that html scripts can access it > Q. is there an x3dom / html equivalent to a proto, just for storing custom data? > Q. or can I just define a custom html element and attributes without worrying about document validation schemas? (I know just a little html) > Q. or should I embed it somehow within an html