X3D News Archive Permalink

Jan 02, 2007

X3DToolKit is back from the dead! X3DToolKit is a cross platform SDK that will parse a .x3d file into a logical graph structure. This graph can then be rendered with X3DTK’s own OpenGL based scenegraph or you can use the templates provided to easily convert the logical graph into your own favorite scenegraph.  The original code stopped being development in 2004.  This new open source release on SourceForge resumes active development and is currently focused accurate X3D behavior and parsing an X3D file into a logical tree structure that can then be navigated and converted into renderable objects.  The project leaders are seeking developers who want to work on the OpenGL/Mesh side of X3DTK.

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