Jan 21, 2008
Fraunhofer IGD releases Beta4 of the InstantReality System. Included in this release are the following new and/or improved features along with minor and major bugfixes.
- One of the first (alpha/beta) implementations of the X3D Med/VolumeRendering Component specification. The GPU based ray-caster allows to visualize volume-data very efficiently.
- Faster and more robust automatic optimization of static subtrees.
- Improved support for StaticGroup and Inlines of static data
- Improved cluster synchronization mechanisms. It is now much easier to setup a stereo wall or even a CAVE
- Improved cluster performance, especially if local and remote windows are used.
- Multi-touch extensions for all PointingSensor-nodes
- Geometry Shader extensions for the shader node-sets. Only available on graphics hardware with Shader Model 4.0 (e.g. NVidia 8x).
The new labs section of the web-page http://www.instantreality.org/labs provides documentation, tutorials and neat tools to convert classic/xml data.
