X3D News Archive Permalink

Apr 23, 2008

Another improved version of X3D-Edit available which includes strong support for authoring Script nodes, prototypes and fields.  Strong checks, defaults, tooltips and prompts are offered to simplify these complicated tasks.  ROUTE and IS/connect wizards reveal type and accessType (e.g. SFBool/inputOutput) so that flawed connections are directly evident, warning about mismatches.

To get X3D-Edit simply refresh your current installation, or download a copy for installation from https://savage.nps.edu/X3D-Edit

New features include:

• An option under ProtoDeclare to insert a new Script node with all of the field declarations (minus default values) plus IS and connect tags.

• A feature is in the PixelTexture editor, which now allows you to select an image file for conversion into embedded pixel values.

• New plugin:  Jordi Cardona’s X3DV code colorization plugin works compatibly, allowing basic editing and palette drag & drop for .x3dv     classic VRML files. Reportedly VRML97 support will follow.  Install into X3D-Edit via https://savage.nps.edu/X3D-Edit/#Plugins

• New examples:  Morphing dolphin, created by Chris Lang, Monterey High School class of 2008.  Online at https://savage.nps.edu/Savage/Biologics/Dolphin/index.html
https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinSwitcher.x3d
https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinMorpher.x3d

Development is under Windows and MacOSX, and now also testing under Linux RedHat Fedora 8.

If you install the chat feature, you can join the X3D chat room.
A few weeks ago shared files were jointly edited, connecting from NPS lab in Monterey Bay, California to Chris Thorne in Australia.
https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html

Upcoming:

• Geospatial component

• The new Xj3D version with editing/validation/import/viewing support for Collada 1.4.1. http://www.khronos.org/collada

 

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