Apr 23, 2008
Another improved version of X3D-Edit available which includes strong support for authoring Script nodes, prototypes and fields. Strong checks, defaults, tooltips and prompts are offered to simplify these complicated tasks. ROUTE and IS/connect wizards reveal type and accessType (e.g. SFBool/inputOutput) so that flawed connections are directly evident, warning about mismatches.
To get X3D-Edit simply refresh your current installation, or download a copy for installation from https://savage.nps.edu/X3D-Edit
New features include:
• An option under ProtoDeclare to insert a new Script node with all of the field declarations (minus default values) plus IS and connect tags.
• A feature is in the PixelTexture editor, which now allows you to select an image file for conversion into embedded pixel values.
• New plugin: Jordi Cardona’s X3DV code colorization plugin works compatibly, allowing basic editing and palette drag & drop for .x3dv classic VRML files. Reportedly VRML97 support will follow. Install into X3D-Edit via https://savage.nps.edu/X3D-Edit/#Plugins
• New examples: Morphing dolphin, created by Chris Lang, Monterey High School class of 2008. Online at https://savage.nps.edu/Savage/Biologics/Dolphin/index.html
https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinSwitcher.x3d
https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinMorpher.x3d
Development is under Windows and MacOSX, and now also testing under Linux RedHat Fedora 8.
If you install the chat feature, you can join the X3D chat room.
A few weeks ago shared files were jointly edited, connecting from NPS lab in Monterey Bay, California to Chris Thorne in Australia.
https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html
Upcoming:
• Geospatial component
• The new Xj3D version with editing/validation/import/viewing support for Collada 1.4.1. http://www.khronos.org/collada
