X3D News Archive January 2007

Jan 31, 2007

Heilan is a standalone OpenGL-based X3D browser designed for audio work. It provides a low latency audio engine and uses Ambisonics to spatialize the sound.  This means it can provide a full 3D soundfield, and should work with virtually any speaker configuration The new v0.11 adds support for offline rendering, record and playback of OSC events and audio aimplitude routing.  The authors has posted two videos that demonstrate the browser:  1) an audio visual piece running in Helian, 2) NurbsPatchSurfaces being manipulated in realtime by a MIDI fader box via OSC.

Jan 30, 2007

The X3D Earth Technical Requirements Workshop presentations are now available online.  The Workshop helped identify and prioritize the technical requirements, available capabilities, open challenges and strategic partnerships needed for a Web3D working group to build a standards-based X3D Earth usable by governments, industry, scientists, academia and the general public. Paper topics included:

  • X3D-Earth in the Software Visualization Pipeline
  • Peer-to-Peer Content Delivery for X3D Earth
  • X3D Large-Scale Terrain Rendering Extensions
  • X3D Earth from a Gaming Perspective
  • X3D Earth Web Viewing and Authoring Requirements
  • Enabling Universal Harmony with Intelligent Data Formats and Translation
  • and many more...

The results of this workshop layed the foundation for the first meeting of the X3D Earth Working Group Charter meeting to be held on Feb 6 - 7, 2007 at NASA Ames Research Center.

Jan 12, 2007

Digital Earth encompasses the virtual and 3D representation of the Earth with vast amounts of scientific, natural, and cultural information that is spatially referenced and interconnected with digital knowledge archives from around the planet to describe and understand the Earth, its systems, and human activities. The call for presentations runs through 28 February 2007.

Jan 11, 2007

HP’s Federal Government website has posted an article about X3D and how it represents the next real-world leap in the future of the internet.  “X3D represents a solid push toward rational science and away from the posited “what if” of speculative fiction. With X3D, you can get directly involved in where the Web can go.”

Jan 11, 2007

This first meeting of the X3D Earth working group was held Feb 6 - 7, 2007 at NASA Ames Research Center (Building 943 - Eagle Room, Moffett Field, CA 94035).  The meeting review ed the proposed X3D Earth Working Group Charter and goals for the group.  All Web3D Consortium Members are invited to attend and participate.

The full agenda is available for review.

Please note that this was a Web3D Consortium members-only meeting. We are building an open standard with the strongest possible preference for royalty-free results.  We are also building sample implementations and open data resources.  Members agree to follow the Web3D Intellectual Property Rights (IPR) Policy which states that new-technology IPR considerations must be predeclared, and that working groups are a “safe haven” for technology discussion.

Jan 02, 2007

X3DToolKit is back from the dead! X3DToolKit is a cross platform SDK that will parse a .x3d file into a logical graph structure. This graph can then be rendered with X3DTK’s own OpenGL based scenegraph or you can use the templates provided to easily convert the logical graph into your own favorite scenegraph.  The original code stopped being development in 2004.  This new open source release on SourceForge resumes active development and is currently focused accurate X3D behavior and parsing an X3D file into a logical tree structure that can then be navigated and converted into renderable objects.  The project leaders are seeking developers who want to work on the OpenGL/Mesh side of X3DTK.

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