X3D News Archive February 2005
Feb 28, 2005
This latest update to the X3Dxperience.com is a 3D Gallery featuring the paintings of Illustrator/ Designer Eric Joyner. Eric’s work is well known and his “Rock’em Sock’em Robots” piece is on the cover of the Spectrum 11 Artists Showcase book The real-time 3D gallery space showcases his work using the Flux X3D browser. More exhibits and galleries are planned.
Feb 28, 2005
SIGGRAPH 2005 (31 July-4 August 2005 at the Los Angeles Convention Center) is offering a new Web Program focused on graphics as the effective impartation of information ( e.g communicating real-time 3D across applications, networks, and XML web services). SIGGRAPH is looking for contributed papers to the conference for the:
- Technical Track: work that is technically sound and on the cutting edge of internet technology and innovation
- Application Track: work that is a unique, masterful, and innovative uses of web technologies
- Paradigm Track: information about current web standards, as well as learn about standards one may expect in the future
Papers must be submitted by 9 March 2005.
Feb 17, 2005
Xj3D is an open source toolkit for X3D, completely written in Java. The new Xj3D M10 features installers for Windows, Linux and Mac OS X. This release adds support for several key X3D components including: CADGeometry, DIS, GeoSpatial, H-Anim. It also supports custom extensions including: Rigid Body Physics, Particle Systems, Clipping planes, Picking Utilities, Abstract Device IO. Other enhancements include support for the new CAD interchange profile, Elumens Dome support, and stereo and multiwall support. M10 is the last milestone release before V1.0
Feb 16, 2005
mjbWorld is a general purpose 3D editor which allows you to create 3D worlds by graphically selecting and dragging objects on the screen, then setting properties in the scene graph. It is standards based supports both X3D and VRML. There are versions of the program available in Java, C# for .Net and C++ /Qt. Source code is available.
Feb 10, 2005
The DIS-XML workgroup is focused on developing Distributed Interactive Simulation (DIS) support in X3D. The goal is to explore and demonstrate the viability of DIS-XML networking support for X3D to open up the modeling & simulation market to open-standards Web-based technologies.
Feb 10, 2005
This is the first book devoted to both SVG and X3D as a new and universal means of visualizing information. It presents the state-of-the-art research emerging in this novel area and introduces SVG and X3D fundamentals and leading authoring tools. The key topics covered include: - The foundations of SVG and X3D - Data, information, knowledge and network visualization - Advanced and distributed user interfaces - Visualizing metadata and the Semantic Web - Visual interfaces to Web services - New trends and paradigms in publishing and Interactive TV - Displaying geographically referenced data and chemical structures - Advanced use of Adobe Illustrator and X3D-Edit authoring tools This book will be essential reading not only for researchers, Web developers and graduate students but also for undergraduates and everyone who is interested in using the next-generation computer graphics on their websites.
Feb 10, 2005
I3D (April 3-6, 2005 Washington D.C.) is a leading conference for techniques that combine 3D computer graphics with human interaction. The conference focuses on the hottest research in 3D graphics, interactive visualization and visual depiction, interactive modeling, user-assisted techniques, games, and applications.
Feb 09, 2005
This interview with Nigel W. John, co-chair for the Web3D 2005 Symposium, March 29 - April 1 2005, Bangor, U.K. discusses the goals of the symposium, the events, the participants, and more.
Feb 03, 2005
Collada is the Sony-backed 3D interchange format designed by game developers for game developers. The closest comparison would be with X3D’s “Interchange” profile.
The document offers a draft version for Collada to X3D translation. The document lists the Collada nodes and the X3D equivalent (or comments on how to construct the equivalent). The nodes are listed in the order. The basic XSLT should be ready soon. Interested parties are encouraged to assist with node translation.
Feb 02, 2005
With the recent press releases about the ‘new’ Universal 3D File format (U3D) and its use in Adobe Acrobat + PDF, there has been little independent perspective of how it relates to all-things-past and all-things-new in the 3D graphics industry. This article describes some of the realities and where the industry needs to go.
Summary: U3D has its roots as a 3D gaming and Web streaming file format, so it provides native support only for triangular meshes (quads and n-sided polygons are lost), character deformations, materials, multi-texturing, limited animation channels, and so on. U3D has none of the well defined CAD extensions of X3D, nor can it handle n-sided meshes, NURBS curves, NURBS surfaces, independent animation channels or quaternion rotations, etc. Thus, X3D wins out in terms of it being an existing, technically-excellent and well-defined “universal” file format.
