ICOMP’07 - the 2007 International Conference on Internet Computing :: Archived event
Overview
ICOMP’07 is an international conference to be held at the Monte Carlo Resort, Las Vegas, Nevada, USA (June 25-28, 2007) simultaneously with a number of other joint conferences as part of WORLDCOMP’07 (The 2007 World Congress in Computer Science, Computer Engineering, and Applied Computing).
WORLDCOMP’07 is the largest annual gathering of researchers in computer science, computer engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier conferences for presentation of advances in their respective fields (for the complete list of joint conferences Click Here: Conference List) .
Topics of interest include, but are not limited to, the following:
XML Technology and Applications
The Fifth International Workshop on XML Technology and Applications (XMLTech’07)
Mobile Multimedia and Wireless Content Delivery Issues
Internet and emerging technologies
Internet and video technologies
Caching algorithms for the internet
Next generation of internet + modeling and analysis
Performance evaluation of the internet
Design and analysis of internet protocols and engineering
Web based computing
Network architectures and network computing
Tele-medical and other applications
Mobile computing and the internet
Agents for internet computing
Digital libraries/digital image collections
User-interface/multimedia/video/audio/user interaction
Markup Languages/HTML/XML/VRML/...
Java applications on internet
Alternative web lifestyles, role-playing, chat, ...
Server space/web server performance
Web documents management
Web site design and coordination
Other aspects and applications relating to internet-based computing
Topics in Computer Games Design and Development:
- Managing gaming community
- Augmented reality games
- Game architectures
- Special-purpose hardware for games
- Computer games and education
- Mobile and ubiquitous games
- Games and the web
- Making quality game textures
- Threading technologies for games
- Game design
- Assessment of new generation of computer games
- The impact of art and culture in game design
- Computer games on the internet and mathematics
- Game theory as it relates to internet
- Artificial intelligence and computer games
- Tools for game development on the internet
- Grid computing and games
- Massively multiplayer games and issues
- Social impact of computer games
- Wavelets technology for games
- Compression methods for games
- 3D hardware accelerators for games on the internet
- Audio-video communication tools for network 3D games
- Virtual actors
- Virtual world creation
- Background sound/music for games
- Holographic displays and games
- Computer graphics and virtual reality tools for games
- Innovative products for game development
- Social theory and games
- Computer games and gender
- Games and physical fitness
- Interface technologies
- Case studies
