Game Developers Conference :: Archived event
Overview
If you are going to attend one industry event in 2008, this is the one. The core objective of this year’s conference is to promote Learning, Networking, and Inspiration. The GDC team has been working hard to create the most exciting and compelling conference yet. Most notably, we have adjusted the timing for the call for papers forward to ensure that we’re presenting you with the most up-to-date topics facing game developers today. You won’t be disappointed.
GDC 2008 Tracks
Sessions at the GDC are divided into tracks, generally according to the subject discipline such as programming or art. This year’s GDC Tracks include the following:
Audio
Business and Management
Game Design
Production
Programming
Vision
Visual Arts
