Extensible 3D (X3D) encodings
ISO/IEC 19776-2:2005

Part 2:  Classic VRML encoding

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This document is Part 2 of ISO/IEC 19776, Extensible 3D (X3D) encodings. The full title of this part of the International Standard is: Information technology — Computer graphics and image processing — Extensible 3D (X3D) encodings — Part 2: Classic VRML encoding.

Background Clauses Annexes
cube Foreword cube 1 Scope cube A Grammar
cube Introduction cube 2 Normative references cube B Examples
  cube 3 Definitions, acronyms, and abbreviations cube Bibliography
  cube 4 Concepts  
cube 5 Encoding of fields  
cube 6 Encoding of nodes  
cube 7 Conformance  

The Foreword provides background on the standards process for X3D encodings. The Introduction describes the purpose of X3D encodings. The following clauses define this part of ISO/IEC 19776:

  1. Scope defines the technology area that the Classic VRML encoding of X3D addresses.
  2. Normative references lists the normative specifications referenced in this part of ISO/IEC 19776.
  3. Definitions contains the glossary of terminology used in this part of ISO/IEC 19776.
  4. Concepts describes fundamentals of the Classic VRML encoding of X3D.
  5. Encoding of fields and events specifies the Classic VRML encoding of data types used by X3D nodes.
  6. Encoding of nodes specifies the Classic VRML encoding of X3D nodes.
  7. Conformance describes the conformance requirements for implementations of the Classic VRML encoding.

There are several annexes included in the specification:

  1. Grammar definition presents the grammar for the X3D Classic VRML file format.
  2. Examples includes a variety of Classic VRML encoded example files.
Bibliography lists references that may have more information.

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