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Humanoid animation (H-Anim) — Part 1: Architecture

3 Terms and definitions

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For the purposes of this document, the following terms and definitions apply.

3.1
avatar

virtual character serving as the representative of a real character

3.2
character

a thing or person to which action is directed or upon which something operates

3.3
displacer

specification of movement restrictions for an H-Anim figure

3.4
end effector

site for use by inverse kinematics systems

3.5
H-Anim figure

articulated 3D representation that depicts an animated character as defined in this International Standard

3.6
humanoid

single H-Anim figure

3.7
joint

position in an H-Anim figure where articulation may occur

3.8
level of articulation

number of joints in an H-Anim figure

3.9
object

an elemental data type that contains a set of fields of other data types and/or other objects

3.10
representation systems

system capable of displaying and manipulating an H-Anim figure

3.11
segment

portion between joints of an H-Anim figure that represents geometry and appearance

3.12
site

location of semantic interest within an H-Anim figure

 

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