H-Anim logo

ISO/IEC CD 19774

Humanoid animation (H-Anim) — Part 1:  Architecture

--- H-Anim separator bar ---

This document is Working Draft 1 of ISO/IEC 19774-1:201x, Humanoid animation (H-Anim). The full title of this International Standard is: Information technology — Computer graphics, image processing, and environmental data representation — Humanoid animation (H-Anim) — Part 1:  Architecture .

Background Clauses Annexes
cubeForeword cube 1 Scope cube A Nominal human body dimensions and levels of articulation
cubeIntroduction cube 2 Normative references cube B Feature points for the human body
cube 3 Terms, definitions, symbols, and abbreviations cube C VRML binding
cube 4 Concepts cube D X3D binding
  cube 5 Abstract data types cube E Guidelines for H-Anim in VRML and X3D worlds
cube 6 Object interfaces cube F Guidelines for H-Anim character design
cube 7 Conformance cube Bibliography

The Foreword provides background on the standards process for H-Anim. The Introduction describes the purpose, design criteria, and functional characteristics of H-Anim. The following clauses define this International Standard:

  1. Scope defines the problem area that H-Anim addresses.
  2. Normative references lists the normative standards referenced in this International Standard.
  3. Terms, definitions, symbols, and abbreviations contains the glossary of terminology used in this International Standard.
  4. Concepts describes the overall design of humanoid animation.
  5. Abstract data types describes the fundamental data types in H-Anim.
  6. Object interfaces specifies the details of interfaces to each H-Anim object.
  7. Conformance describes the conformance requirements for H-Anim implementations.

There are several annexes included in the specification:

  1. Nominal human body dimensions and levels of articulation specifies values to that ensure interoperability of human-like figure objects.
  2. Feature points for the human body specifies values that ensure interoperability of human body representations.
  3. VRML binding specifies a mapping of the abstract H-Anim objects to VRML nodes.
  4. X3D binding specifies the location of a mapping of the abstract H-Anim objects in the form of an X3D component.
  5. Guidelines for H-Anim in VRML and X3D worlds provides techniques for using H-Anim figures in VMRL and X3D.
  6. Guidelines for H-Anim character design describes recommended design methologies for effective H-anim character animation.
Bibliography lists the informative, non-standard topics referenced in this International Standard.

--- X3D separator bar ---