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The motivation
for this workshop was to create shared understanding between
the Virtual Reality (VR) and Web3D communities. While the two
fields of Web-based 3D graphics and VR 3D graphics have tended
to view their technology as different beasts, they have many
of the same requirements regarding virtual world content: modeling,
lighting, animation, interaction, and direct manipulation. This
workshop focused on common interests regarding the seamless
access and delivery of interactive, network-based VR content
and resources. Presentations and discussions looked at the philosophies
and feature sets of various scene graph tools, including ISO-based
scene-graph standards such as X3D/VRML in immersive contexts.
The principal thematic question examined was: what are common
requirements for a data archive format that provides expressive
run-time application behavior? Through multiple tool and application
examples, contributors examined commonalities and differences
between these two important communities, and developed a workable
roadmap of cross-community education and common effort.
Polys, Nicholas and Brutzman, Don and Steed, Anthony
and Behr, Johannes (2007) Workshop Report from IEEE VR 2007:
Future Standards for Immersive VR . IEEE VR 2007, Charlotte,
NC.
The short-form of this report is published in the March/April
2008 issue of IEEE
Computer Graphics & Applications, Projects In VR (Volume
28, Issue 2) |