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Workshop 1 Materials

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Workshop 1: The Future Standards for Immersive VR

The motivation for this workshop was to create shared understanding between the Virtual Reality (VR) and Web3D communities. While the two fields of Web-based 3D graphics and VR 3D graphics have tended to view their technology as different beasts, they have many of the same requirements regarding virtual world content: modeling, lighting, animation, interaction, and direct manipulation. This workshop focused on common interests regarding the seamless access and delivery of interactive, network-based VR content and resources. Presentations and discussions looked at the philosophies and feature sets of various scene graph tools, including ISO-based scene-graph standards such as X3D/VRML in immersive contexts. The principal thematic question examined was: what are common requirements for a data archive format that provides expressive run-time application behavior? Through multiple tool and application examples, contributors examined commonalities and differences between these two important communities, and developed a workable roadmap of cross-community education and common effort.


You can read the full Workshop Report HERE!

Polys, Nicholas and Brutzman, Don and Steed, Anthony and Behr, Johannes (2007) Workshop Report from IEEE VR 2007: Future Standards for Immersive VR . IEEE VR 2007, Charlotte, NC.

The short-form of this report is published in the March/April 2008 issue of IEEE Computer Graphics & Applications, Projects In VR (Volume 28, Issue 2)

 

Contents

 

 

This workshop was held Saturday March 10, 8:30 PM - 5:00 PM

Organizers:

 
  • Nicholas F. Polys, Virginia Tech, USA
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  • Don Brutzman, Naval Postgraduate School , USA
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  • Anthony Steed, University College London , UK
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  • Johannes Behr, Fraunhofer IGD, Germany
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