Commenting on: To The Artists and Content Owners
Make it simple.
If you spent weeks, months or years creating a symphony and then came back to it ten years later, you would want it to still be playable by competent musicians. Right? Some 3D artists want the same thing and today, the best deal they have for that is VRML/X3D. I still have the Irishspace CD, a project that was large in scope when it was created over ten years ago by a team of VRML artists from around the world. My son pulled it out to test his new computer. He downloaded a Blaxxun…
Comments
First,
Professional Designers are not “artists” by trade. To lump them togther shows the ignorance emdemic with this .org leadership and comments posted for over a decade in forums like this. Artists reasons for content creation and Designers are usually 100% at odds. This stated, its not a surprise that this group still dosent quite understand why others use closed systems professionally.
Second, A profession and career have much more to them than a “file format” or a “dogmamtic” belief in a theory of an economy of software solutions.
Third, Dont assume what others care about, ask. And if its Not what you care about, then realize youve discovered why youre talking , but theyre not listening:)
c3
>> The difference is, it looks better and runs faster.
Some proof that you invested in basic publishing keystrokes that can be carried forward into extended uses.
>> Ten years ago I started work on the River of Life world.
Amazing.
> belief in a theory of an economy of software solutions.
Right! X3D Everywhere. If X3D cannot be something important in the content creation/introduction/development/obsolesence process, then forget X3D.
Thanks Again len, and Best Regards,
Joe
http://www.hypermultimedia.com/x3d/ViZitorForLen/vizitorForLen.x3dv
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I writecode, not blogs.
Few people simply own content, the owner is usually the person who create it or at least had input into the design process.
VRML/X3D isn’t just code or 3d content. Its also storytelling, sound, programming, architectual design, image editing, user interface design, creating a realisic enviroment, and all the other things which can make up a 3d world.
Not everything is done by one person, Blaxxun communities more often than not have some form of shared knowledge. That can be as simple as simply sharing knowledge or as complex as group projects with 10 people. Most of this is never seen by the 3d community in general.
I writeboth and record music, and writestories and yada yada yada. The point for me at least is that because of that, I sometimes pick up a piece as much as a decade after I started. In songwriting, this is not uncommon (see Dewey Bunnel’s interview on A&E this morning about America’s new album). I do understand group work. I’ve done that too usually when recording music but only once with VRML and that was IrishSpace. It was a success because of the sharing of knowledge and because Paul Hoffman is a very professional designer. But it was a success. Note it wasn’t MU. MU comes with a different set of challenges.
Some professional designers are artists in one media and amateurs in another. Some are professionals in both. I’ve been both candid and clear that if a gig calls for a closed system, that is what the customer is paying for so use it. That’s the right thing to do. On the other hand, kicking the teeth in of an organization that dedicates itself to making open standard technology available to both professionals and amateurs isn’t just wrong, it’s mean.
William Buckley asked the blind man who sailed a boat solo across the Atlantic why a blind man would take that risk or even should. The man’s reply was, “Well, if you don’t understand that, then maybe you are the person with the vision problem.”
I use VRML/X3D because I can and because it never let’s me down for all the right reasons. If someone needs a closed system or can make their living doing that, I’m all for them doing that. If they use that as an excuse to beat up those that don’t, there is a word for that. Mean.
len
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