Commenting on: The sweet spot of X3D is bringing 3D graphics to a wider audience
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This is true. So is this:
A PhD candidate at a world-renowned technical institute located in Cambridge, MA once asked me, “Do you know a generalized 3D programming language, maybe something with XML? I’m tired of writing my own.”
And even though he had acquired a huge amount of knowledge and was perfectly capable of writing his own OpenGL code (or even creating his own language and designing the hardware to accelerate it), he simply wanted something stable, convenient and well-documented.
He wanted X3D.
I think Alan has it right.
The continnuing mission is to provide a responsive platform
that allows new graphical and behavioral details to emerge
without sacfificing old details of our realistically abstracted
consensual hallucination authoring and delivery system
that we call X3D.
I need insight to interactive web 3D. We are already working with 3D game developers but wish to publish to WEB. Involving video and demo stations. Perhaps an example might be, a virtual trade show booth.
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