If socialization is what people want to do in real time 3D MUs, then the goal of the designer is to enable this. To enable this, the designer must go beyond the abstraction of social behavior to the real human instances. Some worlds create general landscapes with social locations. Others pick a social behavior and design the world to meet the requirements for behaving. Of the latter type such as Jewel of Indra, the gestures, behaviors, and other semiotic constructs are the means of expressing the behavior according to the social domain or simply, culture....
