X3D Community Blog 
April 01, 2007
Len Bullard says: There is a discontinuity between investors and consortia standards?
I like to read where people are integrating content across the viewers. The more of that kind of thing people do, the faster we get a real web 3D universe with options apart from the narrow if necessary concerns of investors. There is a bit of a discontinuity in situations where the investors are asking for barriers to competition while the standards folks and the consortia are trying to eliminate them. It becomes very confusing with one group preaching POTS and the other preaching open source. Straight down the middle is better.
I was reading a book on Dreamweaver yesterday and in a chapter on a topic where it was a complete surprise was yet another slag on VRML. I was surprised but that is the power of a bad meme that keeps being repeated so it becomes lore and not data (no ST-NG jokes). I counter with what I’ve said here: to understand the investment value of VRML/X3D content, note that worlds built with new tools ten years ago still work with tools being released this year and with the exception of the syntax variants and new nodes, new content is working with the…
March 15, 2007
Web3D Exhibits at Games Development Conference 2007
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February 18, 2007
Web3D Executive Director Musings
February 14, 2007
What VRML/X3D is obviously good for or not
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February 12, 2007
X3D: Strength in content longevity without compromising quality
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February 02, 2007
Why can’t we just have one solid X3D implementation and all use that?
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December 19, 2006
X3D Earth and the Geospatial Web - the development of a Web Viewpoint Service?
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December 18, 2006
X3D interoperability and widespread deployment as the goals for 2007
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December 05, 2006
Interactive high-quality audio control using X3D
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November 21, 2006
The sweet spot of X3D is bringing 3D graphics to a wider audience
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